Leeroy, lawful male albae Lunatic - --------.---- |....d....... |.....@.....| |...........| |...........| ------------- [Leeroy the Howler] St8 Dx15 Co11 In11 Wi10 Ch4 LunAlbMalLaw Dlvl:1 $0 HP26(26) Pw13(13) AC-15 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: see invisible You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 96% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 96% Armor drop chance was reduced to 79% Tool drop chance was reduced to 94% Food drop chance was reduced to 61% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) The following skill became untrainable if you tried to train it too early: searching (turn 580) The following skill became untrainable after a while: divination spells (turn 30973) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 56690) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86815 Monster spawn increase reached its maximum at turn 185821 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1590159 The monster class that cannot be genocided was major demon The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: cotyledonary trellised (freq bonus 12) The monster species that spawned more often: Flo-ooo (freq bonus 24) The monster species that spawned more often: zois whirlitsky (freq bonus 15) The monster species that spawned more often: chocobo (freq bonus 5) The monster species that spawned more often: giant shark (freq bonus 24) The monster species that spawned more often: batboy gweduck (freq bonus 64) The monster species that spawned more often: mineralogist devoid (freq bonus 12) The monster species that spawned more often: unbailable resplendent (freq bonus 72) The monster species that spawned more often: great stone dragon (freq bonus 18) The monster species that spawned more often: really dangerous fungus (freq bonus 6) The monster species that spawned more often: ministering shuddering forecasted (freq bonus 6) The monster species that spawned more often: agoraphobic cretinism rampage choppiest (freq bonus 40) The monster species that spawned more often: chimaera (freq bonus 16) The monster species that spawned more often: cutcat (freq bonus 5) The monster species that spawned more often: bridging stammering (freq bonus 6) The monster species that spawned more often: kaleidoscope ant (freq bonus 20) The monster species that spawned more often: mode flummoxing (freq bonus 11) The monster species that spawned more often: chaosar (freq bonus 27) The monster species that spawned more often: giant fly (freq bonus 9) The monster species that spawned more often: pestilent trove (freq bonus 15) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster species that never randomly spawned: arithmetician flamboyance The monster species that never randomly spawned: fecund swamp wolf The monster species that never randomly spawned: loud mushroom The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: blue-green mold The monster species that never randomly spawned: prance administration The monster species that never randomly spawned: terchet wort The monster species that never randomly spawned: quantum mechanic The monster species that never randomly spawned: nibelung The monster species that never randomly spawned: small locust The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 12) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 130) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 11) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 25) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 3) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 1) Trap randomization happened for 1 in 127 traps Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a weretiger Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (877) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helm of steel (plumed helmet) gauntlets of steel (runic gloves) kicking boots (arcane boots) Scrolls scroll of healing (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of mana (HELP A HO) scroll of phase door (EDEVESH HANAGASH) scroll of standard id (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of cure (MORKE GRUVER) * scroll of extra healing (TRUE RISE BY STRANGE SMELL) * scroll of greater mana restoration (EPSTEST EPS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.