Leeroy, lawful male argonian Lunatic ------------- |...........| |..........@. |.........s.| |.........d.| |...........| - - --.------ [Leeroy the Howler] St8 Dx11 Co8 In17 Wi11 Ch5 LunArgMalLaw Dlvl:1 $0 HP20(20) Pw7(7) AC-13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (argonian lunatic called Leeroy, on a staircase) Accessing Pokedex entry for argonian... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = -1, magic resistance = 0, alignment -9. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous, thick-skinned swimmer. Follows you to other levels. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 244 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 75% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: healing spells (turn 152) The following skill became untrainable if you tried to train it too early: implants (turn 390) The following skill became untrainable after a while: missile weapons (turn 52885) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 10560) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66427 Monster spawn increase reached its maximum at turn 230058 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 630025 The monster class that cannot be genocided was vampire The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 10) The monster species that spawned more often: force wolf (freq bonus 12) The monster species that spawned more often: tawdriest tightest bop swimmingly snappily (freq bonus 4) The monster species that spawned more often: great unclean one (freq bonus 12) The monster species that spawned more often: flying camo fish (freq bonus 24) The monster species that spawned more often: beige sentai (freq bonus 8) The monster species that spawned more often: calc vide mislabelled disobedience (freq bonus 12) The monster species that spawned more often: magnetic warp fungus (freq bonus 32) The monster species that spawned more often: electrotheraputic indorsement (freq bonus 5) The monster species that spawned more often: rhed mushroom (freq bonus 7) The monster species that spawned more often: master rainbow dragon (freq bonus 12) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 24) The monster species that spawned more often: scroll permamimic (freq bonus 3) The monster species that spawned more often: hitec growth (freq bonus 12) The monster species that spawned more often: disenchanter mushroom (freq bonus 9) The monster species that spawned more often: killer bug (freq bonus 6) The monster species that spawned more often: multicolor light (freq bonus 12) The monster species that spawned more often: duke nukem jelly (freq bonus 30) The monster species that spawned more often: noblewoman (freq bonus 2) The monster species that spawned more often: besting collate (freq bonus 16) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: yellow laser The monster species that never randomly spawned: ghost beamer The monster species that never randomly spawned: barricaded door The monster species that never randomly spawned: copolymerization boldfaced The monster species that never randomly spawned: trasher ant The monster species that never randomly spawned: mulla gonif The monster species that never randomly spawned: essential professed The monster species that never randomly spawned: shadow master The monster species that never randomly spawned: chemical growth The monster species that never randomly spawned: tangence manifold peppering blue The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 28) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 16) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 5) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 5) Trap randomization happened for 1 in 852 traps Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 34% You had 1500 points of nutrition remaining You could swim You could survive without air You regenerated You were a werespider Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (precious helmet) gauntlets of steel (paper gloves) kicking boots (battle boots) Scrolls scroll of healing (MAY THE FORCE BE WITH YOU) scroll of mana (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of phase door (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of standard id (YIFFHACK FURRY KNIGHTS ATTACK) scroll of cure (POWER PERFORATO AS BARET) * scroll of extra healing (USED IT FALLED BUT ELF HEAL NEXT) * scroll of greater mana restoration (THE FITNESS GRAM PACER TEST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.