Leeroy, lawful male albae Sage ----------- |......@..| .......f..| |.........| -+--------- [Leeroy the Invoker] St9 Dx4 Co9 In12 Wi12 Ch6 SagAlbMalLaw Dlvl:1 $0 HP23(23) Pw36(36) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: discount action You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 80% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 66% Tool drop chance was reduced to 95% Food drop chance was reduced to 92% Monster death drops spawned with only 92% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: club (turn 38) The following skill became untrainable if you tried to train it too early: riding (turn 6804) The following skill became untrainable after a while: firearms (turn 50308) The following skill couldn't be trained before a certain turn number is reached: searching (turn 28854) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65736 Monster spawn increase reached its maximum at turn 206076 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1750440 The monster class that cannot be genocided was vortex The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: death wing (freq bonus 22) The monster species that spawned more often: black harpy (freq bonus 36) The monster species that spawned more often: agate mushroom (freq bonus 27) The monster species that spawned more often: toxic cat (freq bonus 16) The monster species that spawned more often: porter ghetto fungus (freq bonus 24) The monster species that spawned more often: air-wolf (freq bonus 32) The monster species that spawned more often: cave ape (freq bonus 64) The monster species that spawned more often: laten wort (freq bonus 21) The monster species that spawned more often: federating haughtiest (freq bonus 16) The monster species that spawned more often: busted lagging shrived (freq bonus 32) The monster species that spawned more often: American black rat (freq bonus 16) The monster species that spawned more often: big ridbug (freq bonus 16) The monster species that spawned more often: ghetto wort (freq bonus 48) The monster species that spawned more often: miley (freq bonus 36) The monster species that spawned more often: climate notepaper (freq bonus 60) The monster species that spawned more often: automatic kitten (freq bonus 21) The monster species that spawned more often: graduate (freq bonus 21) The monster species that spawned more often: white unicorn foal (freq bonus 48) The monster species that spawned more often: azure force fungus (freq bonus 24) The monster species that spawned more often: bright blue stalk (freq bonus 54) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 10) The monster species that never randomly spawned: strawhat ooh The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: Utahraptor The monster species that never randomly spawned: dirty beam The monster species that never randomly spawned: teacher in coma The monster species that never randomly spawned: sepia growth The monster species that never randomly spawned: mirror monster The monster species that never randomly spawned: silver dragonfly The monster species that never randomly spawned: angelfish boot The monster species that never randomly spawned: artist The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 13) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 12) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 23) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 44) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 26) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 79) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: secret attack trap The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 1) Trap randomization happened for 1 in 111 traps Next attribute increase check would have come at turn 3079 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (258) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of remove curse (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of identify (PEW PEW BITCHES) scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (YOU DONT STAND A CHANCE) scroll of standard id (THE MIDDLE FINGER OF ELBERETH) scroll of cure (BWARHARHARHARHAR) * scroll of extra healing (JOKEMON HOEDOWN) * scroll of greater mana restoration (MULY SA CITA NUL) Spellbooks spellbook of force bolt (hand-printed) spellbook of healing (underworld) spellbook of confuse monster (rough) Potions potion of invisibility (chocolate) potion of fruit juice (mulled) potion of healing (gooey) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.