Leeroy, lawful male droven Fencer ----------.--- |............. |............| |............| |............+ |.........(..|# |@........@..-` |............|# |...........$| -------------- [Leeroy the Alcor] St9 Dx14 Co12 In12 Wi9 Ch4 FenDroMalLaw Dlvl:1 $0 HP13(13) Pw21(21) AC6 Exp1 T28 Latest messages The moon is waning tonight. dark elven short sword - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed short sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. If your weapon type of choice reads 'short sword', use this. It outdamages all other short swords in the game. The ordinator called Andragil the battler picks up a wooden container {750}. The door opens. You cannot diagonally move out of a door! (3x) The ordinator called Andragil the battler drops a wooden container {750}. You kill the field mouse! Pick an object. @ a human or elf or you (droven fencer called Leeroy) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # The ordinator called Andragil the battler swings her icky blade at the ant Witherer. The ordinator called Andragil the battler hits the ant Witherer. The ant Witherer is killed! The ordinator called Andragil the duelist picks up a wooden container {750}. The ordinator called Andragil the duelist drops a wooden container {750}. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 103 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 28% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 89% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 18% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: riding (turn 11) The following skill became untrainable if you tried to train it too early: club (turn 102) The following skill became untrainable after a while: protection spells (turn 13659) The following skill couldn't be trained before a certain turn number is reached: axe (turn 9114) Heavy curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60703 Monster spawn increase reached its maximum at turn 348403 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 941572 The monster class that cannot be genocided was rodent The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: flibbertigibbet avowable (freq bonus 18) The monster species that spawned more often: space elf queen (freq bonus 15) The monster species that spawned more often: possessory restuffed (freq bonus 24) The monster species that spawned more often: pink draconian (freq bonus 8) The monster species that spawned more often: morph beam mummy (freq bonus 10) The monster species that spawned more often: ayatollah repaint weak stethoscope janitorial (freq bonus 12) The monster species that spawned more often: interning unconquerably engulf (freq bonus 48) The monster species that spawned more often: small generator (freq bonus 6) The monster species that spawned more often: fessed fulminant (freq bonus 20) The monster species that spawned more often: wild change nymph (freq bonus 18) The monster species that spawned more often: embanked smorgasbord (freq bonus 6) The monster species that spawned more often: karmic dragon (freq bonus 24) The monster species that spawned more often: neo inka (freq bonus 36) The monster species that spawned more often: zombie baddie (freq bonus 9) The monster species that spawned more often: appalachia eve cove (freq bonus 24) The monster species that spawned more often: +3 ed barrier (freq bonus 16) The monster species that spawned more often: energy enacting (freq bonus 3) The monster species that spawned more often: +4 sl cutoff (freq bonus 12) The monster species that spawned more often: black chameleon (freq bonus 18) The monster species that spawned more often: fire giant (freq bonus 32) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: Touda, the Shikigami The monster species that never randomly spawned: ice force patch The monster species that never randomly spawned: Marleen The monster species that never randomly spawned: giant centipede The monster species that never randomly spawned: abnormal Olog-hai The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: barbed orc The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: party fungus The monster species that never randomly spawned: loud-painting spirit The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 8) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 4) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 7) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 4) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 17) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 93) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 6) Trap randomization happened for 1 in 171 traps Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from being a stoned chiller (0) You had 1472 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (384) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven dagger (black runed dagger) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (tight helmet) * skullcap (full helmet) * flack helmet (red helmet) * crystal helm (ruined helmet) * mining helm (less helmet) * field helm (arduous helmet) * helm of safeguard (round helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (flower gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (ballet heels) * boots of safeguard (winter stilettos) Scrolls scroll of healing (FASTINTERRUPTREQUESTHACK) scroll of mana (SKYB) scroll of phase door (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of standard id (WPROWADZIC BRAMY PIEKIELNE) scroll of cure (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) * scroll of extra healing (EAT FRUIT FASTLY) * scroll of greater mana restoration (NEW VALUE FOR NAME REJECTED) Rings ring of increase accuracy (taaffeite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 4 points,