Leeroy, lawful male elven Knight ------------ |\.......¯.| |...$.u....| -......@.... |..........| ------------ [Leeroy the Gallant] St15 Dx8 Co11 In10 Wi5 Ch9 KniElfMalLaw Dlvl:1 $0 HP20(20) Pw21(21) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male elven Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. lance - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Formerly the only weapon that uses the lance skill, this thing can be applied to hit monsters that don't stand right next to you. While riding, you can joust monsters with it by performing standard melee attacks but sometimes the lance breaks if you do so. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: curse resistance You could not have this property intrinsically: reflection Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 94% Potion drop chance was reduced to 88% Armor drop chance was reduced to 70% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: crossbow (turn 17) The following skill became untrainable if you tried to train it too early: occult spells (turn 1056) The following skill became untrainable after a while: polearms (turn 49551) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 48501) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33317 Monster spawn increase reached its maximum at turn 128938 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 5462730 The monster class that cannot be genocided was mimic The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: +2 mm barricade (freq bonus 12) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 12) The monster species that spawned more often: mutated undead cockatrice (freq bonus 18) The monster species that spawned more often: turkish woman (freq bonus 8) The monster species that spawned more often: hubby slippy (freq bonus 24) The monster species that spawned more often: exclusivity casaba (freq bonus 5) The monster species that spawned more often: misappropriating ostomy (freq bonus 12) The monster species that spawned more often: hound of Tindalos (freq bonus 20) The monster species that spawned more often: dimensional portal (freq bonus 30) The monster species that spawned more often: sentient mochi (freq bonus 18) The monster species that spawned more often: elite four (freq bonus 20) The monster species that spawned more often: trudging disserve downsized (freq bonus 12) The monster species that spawned more often: disgusting patch (freq bonus 12) The monster species that spawned more often: Officer Julia (freq bonus 16) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 16) The monster species that spawned more often: ogre helmer (freq bonus 6) The monster species that spawned more often: evil star (freq bonus 36) The monster species that spawned more often: gang leader (freq bonus 12) The monster species that spawned more often: snow frog (freq bonus 8) The monster species that spawned more often: adventurer warp fungus (freq bonus 10) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster species that never randomly spawned: illusionism ethnology The monster species that never randomly spawned: Vacuator The monster species that never randomly spawned: undead warrior The monster species that never randomly spawned: crappy patch The monster species that never randomly spawned: weregrue The monster species that never randomly spawned: assessorship shiftiest The monster species that never randomly spawned: great bar slayer The monster species that never randomly spawned: kobold warrior The monster species that never randomly spawned: samite feminized The monster species that never randomly spawned: The Beetle The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 12) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 327) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 49) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 10) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 9) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 20) Trap randomization happened for 1 in 490 traps Next attribute increase check would have come at turn 2091 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 32% You saw invisible You had infravision You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1731) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * elven leather helm (leather hat) * leather gloves (nonexistant gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (red helmet) * skullcap (plumed helmet) * flack helmet (radio helmet) * crystal helm (spired helmet) * mining helm (scuba helmet) * field helm (anachrononononaut helmet) * helm of safeguard (arduous helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (clumsy gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (heroine mocassins) * boots of safeguard (pink sneakers) * elven boots (lolita boots) * elven cloak (faded pall) Scrolls scroll of healing (ABRA KA DABRA) scroll of mana (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) scroll of phase door (FREE2PLAYNODE) scroll of standard id (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of cure (YOUR MUM LMAO FUCKING REKT) * scroll of extra healing (SWAGLAB) * scroll of greater mana restoration (I AM VERY DISGUSTED WITH THE TRASHY MAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.