Leeroy, lawful male albae Elementalist --------# |....o@., |......| |......| |......| -------- [Leeroy the Fire Fingers] St5 Dx14 Co10 In18 Wi12 Ch5 ElmAlbMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # spellbook of water bolt - This is a spellbook. Color: gray. Material: paper. Appearance: dry. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. The invisible beam fired by this spell does not damage anyone or anything, but creates water tiles that may drown monsters and objects. It will cause you to be confused and stunned, so beware lest you fall into your own pools! And it also backfires occasionally. spellbook of wind - This is a spellbook. Color: white. Material: paper. Appearance: flaming. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can fire jets of wind with this spell to push monsters away from you. However, you will be pushed around as well and take a bit of damage. fire stick - This is a weapon. Color: red. Material: wax. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This two-handed quarterstaff does moderate damage and lights up the area around you. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 27% Implant drop chance was reduced to 84% Potion drop chance was reduced to 93% Armor drop chance was reduced to 72% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4) The following skill became untrainable if you tried to train it too early: morning star (turn 1798) The following skill became untrainable after a while: riding (turn 18084) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 58203) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 129647 Monster spawn increase reached its maximum at turn 198387 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4105178 The monster class that cannot be genocided was trove The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: stalactite crasher (freq bonus 16) The monster species that spawned more often: lieser (freq bonus 12) The monster species that spawned more often: Pantyhose (freq bonus 12) The monster species that spawned more often: biological crone (freq bonus 16) The monster species that spawned more often: petty big white unicorn (freq bonus 48) The monster species that spawned more often: flinger lineup (freq bonus 27) The monster species that spawned more often: aerially excreta (freq bonus 20) The monster species that spawned more often: fancy mold (freq bonus 10) The monster species that spawned more often: Molek (freq bonus 18) The monster species that spawned more often: hand of god (freq bonus 14) The monster species that spawned more often: moldy wort (freq bonus 40) The monster species that spawned more often: assign set (freq bonus 18) The monster species that spawned more often: imba water elemental (freq bonus 15) The monster species that spawned more often: lethe wort (freq bonus 18) The monster species that spawned more often: normal corpse (freq bonus 36) The monster species that spawned more often: superficially accurate (freq bonus 5) The monster species that spawned more often: powerdig troll (freq bonus 42) The monster species that spawned more often: peony natty (freq bonus 30) The monster species that spawned more often: demonic lich (freq bonus 21) The monster species that spawned more often: energy witch (freq bonus 18) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 3) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: inadvertent troll The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: splash blob The monster species that never randomly spawned: blending titanothere The monster species that never randomly spawned: dark young The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: masochist lithuania The monster species that never randomly spawned: blond forewarn The monster species that never randomly spawned: hunger hulk The monster species that never randomly spawned: cyan mold The monster class that always generated with extra speed: worm The monster class that more likely to generate with musable stuff: zombie The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 54) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 6) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 15) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 17) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 3) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 8) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 8) Trap randomization happened for 1 in 496 traps Next attribute increase check would have come at turn 4113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - water bolt 6 elemental 98% 500% b - wind 2 elemental 0% 100% c - poison brand 3 elemental 0% 200% d - dripping tread 5 elemental 53% 400% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe of permanence (red robe) Scrolls scroll of trap detection (DLOEAU) scroll of enchant weapon (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of healing (SEVEN MINUS) scroll of mana (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of phase door (BITCHING IS BANNABLE IN JOON WORLD) scroll of standard id (DOENERTELLER VERSACE) scroll of cure (XERTH Q3) * scroll of extra healing (EASY MODE ACTIVATE) * scroll of greater mana restoration (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) Spellbooks spellbook of water bolt (dry) spellbook of wind (flaming) spellbook of poison brand (patterned) spellbook of dripping tread (junethack) Potions potion of water (clear) potion of invisibility (jackpot) Wands wand of cold (elm) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Elementalist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.