Leeroy, lawful male albae Korsair ------- +o....+ |.....| ...@Y.. ------- [Leeroy the Lubber] St7 Dx10 Co10 In6 Wi9 Ch9 KorAlbMalLaw Dlvl:1 $44 HP18(18) Pw9(9) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan now give an alias name to new kharacters if ye set the askforalias option! This kan be done by adding OPTIONS=askforalias to yer konfiguration file. The moon be waning tonight. # Ye don't know any spells right now. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 87% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 87% Armor drop chance was reduced to 90% Tool drop chance was reduced to 62% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: searching (turn 29) The following skill became untrainable if you tried to train it too early: attack spells (turn 2808) The following skill became untrainable after a while: chaos spells (turn 10766) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 16683) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89955 Monster spawn increase reached its maximum at turn 474225 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1400544 The monster class that cannot be genocided was nymph The monster class that was spawned more often: orc (freq bonus 6) The monster species that spawned more often: Johanna (freq bonus 30) The monster species that spawned more often: sudden goalscorer (freq bonus 120) The monster species that spawned more often: cinder disinterested (freq bonus 18) The monster species that spawned more often: foul mimic (freq bonus 27) The monster species that spawned more often: yokuda (freq bonus 78) The monster species that spawned more often: Sir Garland (freq bonus 24) The monster species that spawned more often: nemi trampler (freq bonus 14) The monster species that spawned more often: undead psion (freq bonus 13) The monster species that spawned more often: +1 ed wall (freq bonus 40) The monster species that spawned more often: anoint outdodge (freq bonus 32) The monster species that spawned more often: many-eyed moss (freq bonus 9) The monster species that spawned more often: wrathier sultrier saccharinity (freq bonus 14) The monster species that spawned more often: Antonia's leather pump (freq bonus 39) The monster species that spawned more often: Nadja's erotic lady shoe (freq bonus 16) The monster species that spawned more often: The Coffin Nail (freq bonus 16) The monster species that spawned more often: interceptor doll (freq bonus 36) The monster species that spawned more often: Faerinaal (freq bonus 40) The monster species that spawned more often: intimated funding (freq bonus 48) The monster species that spawned more often: phase mold (freq bonus 21) The monster species that spawned more often: Marleen's block-heeled combat boot (freq bonus 14) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 5) The monster species that never randomly spawned: frogman boss The monster species that never randomly spawned: paucity arbitrage chiseled The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: Roswitha's lacquered pump The monster species that never randomly spawned: spherical laser The monster species that never randomly spawned: surrendering politicked The monster species that never randomly spawned: criminal scumbag The monster species that never randomly spawned: tallowed mantlet The monster species that never randomly spawned: alienism assisi The monster species that never randomly spawned: kobold shaman The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 14) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 16) Trap randomization happened for 1 in 121 traps Next attribute increase check would have come at turn 517 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (454) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (splashed) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (BOYTIT ZIDEC) scroll of mana (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of phase door (MEMELIKE) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) * scroll of extra healing (YERXA) * scroll of greater mana restoration (WOE TO THE PLIERS) Potions potion of rum (amber) Rings ring of gain dexterity (chrysoberyl) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.