Leeroy, lawful male albae Gamer ---------- |.......@. |.......f| |...$....| |........ -.-------- #- [Leeroy the Tetris Player] St7 Dx18 Co4 In8 Wi14 Ch4 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw32(32) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 49 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 294 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 86% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: occult spells (turn 22) The following skill became untrainable if you tried to train it too early: protection spells (turn 210) The following skill became untrainable after a while: body armor (turn 24571) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 7793) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32114 Monster spawn increase reached its maximum at turn 280574 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4060206 The monster class that cannot be genocided was turret The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: ancient stone dragon (freq bonus 6) The monster species that spawned more often: gnoll basher (freq bonus 8) The monster species that spawned more often: +2 el barricade (freq bonus 30) The monster species that spawned more often: theme ox (freq bonus 10) The monster species that spawned more often: pony (freq bonus 72) The monster species that spawned more often: great crystal wyrm (freq bonus 6) The monster species that spawned more often: nether warp fungus (freq bonus 16) The monster species that spawned more often: decapitated defiler (freq bonus 12) The monster species that spawned more often: etiquette sanctioning (freq bonus 30) The monster species that spawned more often: Radio Lieutenant (freq bonus 3) The monster species that spawned more often: vandalizing flopping (freq bonus 12) The monster species that spawned more often: grove guardian (freq bonus 36) The monster species that spawned more often: Officer Elena (freq bonus 27) The monster species that spawned more often: kingdra (freq bonus 8) The monster species that spawned more often: headiest hypochondria (freq bonus 6) The monster species that spawned more often: petty noise monster (freq bonus 12) The monster species that spawned more often: mobat (freq bonus 10) The monster species that spawned more often: elder fire elemental (freq bonus 30) The monster species that spawned more often: fabricate epidemiology puffily eon (freq bonus 18) The monster species that spawned more often: surrendering politicked (freq bonus 10) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: software bug The monster species that never randomly spawned: petty giant spider The monster species that never randomly spawned: ogre slogger The monster species that never randomly spawned: killer bee The monster species that never randomly spawned: integral stalk The monster species that never randomly spawned: fillen mold The monster species that never randomly spawned: hobgoblin The monster species that never randomly spawned: grabber The monster species that never randomly spawned: alignment turret The monster species that never randomly spawned: floating nose The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 18) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 17) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 36) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 183) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 11) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 13) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 6) Trap randomization happened for 1 in 735 traps Next attribute increase check would have come at turn 859 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (462) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CRIAEDO) scroll of mana (FLUKY STOREFRONTS) scroll of phase door (R U READY) scroll of standard id (IUSTIO QUE PIS) scroll of cure (KIRJE) * scroll of extra healing (BEGONE THOT) * scroll of greater mana restoration (FLEECY BOUFFANT COLORS) Spellbooks spellbook of magic mapping (ephemeral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.