Leeroy, chaotic male redguardian Flame Mage --------- |..@....| |.d.....| -.......| ........| .........| |..........| ---------+-- [Leeroy the Spark] St4 Dx7 Co13 In12 Wi3 Ch3 FlaRedMalCha Dlvl:1 $0 HP25(25) Pw16(16) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: sickopathy You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 64% Amulet drop chance was reduced to 86% Implant drop chance was reduced to 86% Potion drop chance was reduced to 87% Armor drop chance was reduced to 85% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 194) The following skill became untrainable if you tried to train it too early: knife (turn 725) The following skill became untrainable after a while: crossbow (turn 56418) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 25480) Heavy curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26164 Monster spawn increase reached its maximum at turn 285330 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 9507924 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: undead murderer (freq bonus 18) The monster species that spawned more often: aid repackaging (freq bonus 108) The monster species that spawned more often: naddel (freq bonus 24) The monster species that spawned more often: overskirt deceivable fraternizer (freq bonus 8) The monster species that spawned more often: blond forewarn (freq bonus 30) The monster species that spawned more often: Undead Kleever (freq bonus 4) The monster species that spawned more often: morph beam mummy (freq bonus 5) The monster species that spawned more often: timid goblin (freq bonus 6) The monster species that spawned more often: reutilize part (freq bonus 5) The monster species that spawned more often: centaurtrice (freq bonus 6) The monster species that spawned more often: sulfur mold (freq bonus 48) The monster species that spawned more often: thataway dragooned (freq bonus 12) The monster species that spawned more often: undead form changer (freq bonus 12) The monster species that spawned more often: acidic mold (freq bonus 12) The monster species that spawned more often: everchanging laser (freq bonus 12) The monster species that spawned more often: bramble colony (freq bonus 30) The monster species that spawned more often: undead fencer (freq bonus 6) The monster species that spawned more often: antimatter patch (freq bonus 36) The monster species that spawned more often: white arremer (freq bonus 2) The monster species that spawned more often: resurrectionist traducement (freq bonus 6) The monster trait that was more common: monsters that are mindless (freq bonus 40) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster species that never randomly spawned: sa-ra The monster species that never randomly spawned: groundwork bunkered The monster species that never randomly spawned: fish swarm The monster species that never randomly spawned: xiclotlan The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: balrog The monster species that never randomly spawned: alin cat The monster species that never randomly spawned: manoeuvreing civil The monster species that never randomly spawned: hornpeek horse The monster species that never randomly spawned: adolescent troll The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 218) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 10) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 7) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 11) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 7) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this trap was always invisible: completely bad part trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 1) Trap randomization happened for 1 in 138 traps Next attribute increase check would have come at turn 2109 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (451) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of gold detection (THE AAAAASSIE) scroll of healing (DYNAHACK BOOTLEGACY) scroll of mana (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of phase door (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of standard id (FAHR TZU) scroll of cure (PROC TANK PUMP) * scroll of extra healing (ROMHACK MADE BY HITLER) * scroll of greater mana restoration (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) Spellbooks spellbook of flame sphere (reversed) spellbook of fireball (burgundy) spellbook of light (khaki) Potions potion of enlightenment (brown oolong tea) Rings ring of teleport control (gentle) Wands wand of fire (belled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.