Leeroy, lawful male redguardian Fencer ,,@,# -@- |.... ....... |........ |.......... ------------ [Leeroy the Alcor] St9 Dx15 Co7 In14 Wi6 Ch8 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: poison resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 52% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 53% Armor drop chance was reduced to 92% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: form V (Shien) The following skill became untrainable if you tried to train it too early: mace (turn 8) The following skill became untrainable if you tried to train it too early: missile weapons (turn 1178) The following skill became untrainable after a while: unicorn horn (turn 39513) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 34309) Sticky curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9960 Monster spawn increase reached its maximum at turn 90844 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2650404 The monster class that cannot be genocided was kobold The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: wereauton (freq bonus 8) The monster species that spawned more often: dim laser (freq bonus 8) The monster species that spawned more often: snakewoman priestess (freq bonus 8) The monster species that spawned more often: contamination fungus (freq bonus 6) The monster species that spawned more often: firefish (freq bonus 54) The monster species that spawned more often: trembled brevetted (freq bonus 7) The monster species that spawned more often: giant clear ant (freq bonus 12) The monster species that spawned more often: beshrewed epaulet (freq bonus 8) The monster species that spawned more often: pink ooze (freq bonus 6) The monster species that spawned more often: hello kitty (freq bonus 6) The monster species that spawned more often: porter rubber chicken (freq bonus 14) The monster species that spawned more often: staccati purchasable (freq bonus 28) The monster species that spawned more often: fixedly freeze sestet (freq bonus 11) The monster species that spawned more often: impossible dream turret (freq bonus 7) The monster species that spawned more often: spinet contusion (freq bonus 32) The monster species that spawned more often: notable stalk (freq bonus 8) The monster species that spawned more often: temperance cold (freq bonus 24) The monster species that spawned more often: venom warp patch (freq bonus 30) The monster species that spawned more often: nondescript stalk (freq bonus 3) The monster species that spawned more often: lesser visor hulk (freq bonus 12) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 3) The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: novice light wall The monster species that never randomly spawned: diabolic potato The monster species that never randomly spawned: trifle urbane cavity The monster species that never randomly spawned: Rhan-Tegoth The monster species that never randomly spawned: humpback sorry The monster species that never randomly spawned: fating friending The monster species that never randomly spawned: quantum aberration The monster species that never randomly spawned: reheated invocation The monster species that never randomly spawned: momentary cyst The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 40) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 200) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 4) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 59) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 136) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 13) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 2) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 19) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: bad part stone (gray) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 8) Trap randomization happened for 1 in 715 traps Trap difficulty was increased by 7 Next attribute increase check would have come at turn 2251 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1370) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (translucent helmet) * skullcap (tight helmet) * flack helmet (netradiation helmet) * crystal helm (weeping helmet) * mining helm (horned helmet) * field helm (precious helmet) * helm of safeguard (RNG helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (steel gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (chess boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (YIK MECH SHEGOTH) scroll of mana (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of phase door (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of standard id (I TRAVEL FROM LINDAB TO LINAU) scroll of cure (LARGEST DIVING JUMP) * scroll of extra healing (TRY HARD) * scroll of greater mana restoration (ONA DYSHIT BOLSHE VY UMERET) Rings ring of increase accuracy (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.