Leeroy, lawful male albae Artist ----------- |.@f......| |...x....$| |..x...|..+ ---+------- [Leeroy the Paint Splotcher] St9 Dx17 Co12 In13 Wi12 Ch11 ArtAlbMalLaw Dlvl:1 $0 HP24(24) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. mallet - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A huge hammer made of massive wood that is very useful for bashing down enemies. It can be applied to bash iron bars. # Pick an object. @ a human or elf or you (albae artist called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You don't know any spells right now. # ne: unknown extended command. # en: unknown extended command. # Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: psi resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 137 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 91% Armor drop chance was reduced to 91% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: protection spells (turn 34) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 4066) The following skill became untrainable after a while: two-handed weapons (turn 45341) The following skill couldn't be trained before a certain turn number is reached: bow (turn 42265) Heavy curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48748 Monster spawn increase reached its maximum at turn 118499 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1122387 The monster class that cannot be genocided was golem The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: crossroad caned (freq bonus 3) The monster species that spawned more often: perilled vortical deoxidize (freq bonus 21) The monster species that spawned more often: very black hound (freq bonus 6) The monster species that spawned more often: neo-otyugh (freq bonus 8) The monster species that spawned more often: prehistoric cave lizard (freq bonus 8) The monster species that spawned more often: strawhat ooh (freq bonus 8) The monster species that spawned more often: purple naga (freq bonus 16) The monster species that spawned more often: motherfucker glass golem (freq bonus 12) The monster species that spawned more often: asterios (freq bonus 6) The monster species that spawned more often: Celine Jules (freq bonus 8) The monster species that spawned more often: probe spore (freq bonus 12) The monster species that spawned more often: loaded beam (freq bonus 28) The monster species that spawned more often: poster of secrets (freq bonus 9) The monster species that spawned more often: armored meandered (freq bonus 12) The monster species that spawned more often: guardian naga hatchling (freq bonus 4) The monster species that spawned more often: wallaby (freq bonus 10) The monster species that spawned more often: animated copper statue (freq bonus 24) The monster species that spawned more often: shitty colony (freq bonus 56) The monster species that spawned more often: Officer Kchief (freq bonus 20) The monster species that spawned more often: soviet grue (freq bonus 10) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 8) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: sludge warp patch The monster species that never randomly spawned: fared trenchantly colluding The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: magic-colored mushroom The monster species that never randomly spawned: cheetah man The monster species that never randomly spawned: Maanzecorian The monster species that never randomly spawned: hellwasp The monster species that never randomly spawned: oversell firebrick hopping outriding spiral The monster species that never randomly spawned: insipidly resort The monster species that never randomly spawned: Napa, the Sayajin Elite The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 27) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 27) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 3) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 15) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 91) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 4) Trap randomization happened for 1 in 414 traps Next attribute increase check would have come at turn 712 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (383) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (slit gloves) lab coat (white coat) Scrolls scroll of healing (EZ WIN AMIRITE) scroll of mana (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of phase door (SIR I HAVE TO TAKE A SHIT) scroll of standard id (NOUS DEVONS GAGNER NOTRE RACE) scroll of cure (ACME) * scroll of extra healing (CURSED PLUS3 DOUBLE BREXIT) * scroll of greater mana restoration (THE MIND FLAYERS TENTACLES SUCK YOU) Potions potion of oil (foaming) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.