Leeroy, lawful male albae Bloodseeker ---------- -------........ |..............| |..............| |.............V| |............@.+ ---------------- [Leeroy the Battlefield Newbie] St11 Dx7 Co15 In9 Wi4 Ch6 BloAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You are Leeroy, a lawful male albae Bloodseeker. HP: 28 (max 28) Pw 13 (max 13) AC 9 Current status effects: . # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: searching You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 13% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 98% Armor drop chance was reduced to 62% Tool drop chance was reduced to 96% Food drop chance was reduced to 78% Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 56) The following skill became untrainable if you tried to train it too early: petkeeping (turn 3468) The following skill became untrainable after a while: martial arts (turn 56743) The following skill couldn't be trained before a certain turn number is reached: flail (turn 39543) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38850 Monster spawn increase reached its maximum at turn 125936 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1644499 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: lich The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: coevally toper (freq bonus 18) The monster species that spawned more often: oven wast (freq bonus 12) The monster species that spawned more often: grey naga hatchling (freq bonus 36) The monster species that spawned more often: fuck you (freq bonus 16) The monster species that spawned more often: submarine goblin (freq bonus 6) The monster species that spawned more often: wooden stalk (freq bonus 12) The monster species that spawned more often: procreativity sheepshank (freq bonus 72) The monster species that spawned more often: golden force fungus (freq bonus 30) The monster species that spawned more often: big gem trove (freq bonus 16) The monster species that spawned more often: castle wight (freq bonus 12) The monster species that spawned more often: toiling visited corelate (freq bonus 15) The monster species that spawned more often: unreported display (freq bonus 20) The monster species that spawned more often: piece of seven (freq bonus 15) The monster species that spawned more often: nature girl (freq bonus 12) The monster species that spawned more often: dokkalfar eternal matriarch (freq bonus 30) The monster species that spawned more often: candor mismanaged (freq bonus 18) The monster species that spawned more often: Vampire Kriminologist (freq bonus 16) The monster species that spawned more often: Kop Tienant (freq bonus 24) The monster species that spawned more often: rusty permamimic (freq bonus 40) The monster species that spawned more often: galilei escarpment (freq bonus 16) The monster trait that was more common: silent monsters (freq bonus 16) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster species that never randomly spawned: gnome lady The monster species that never randomly spawned: legion devil buzzer The monster species that never randomly spawned: sticky stalk The monster species that never randomly spawned: great wyrm of time and space The monster species that never randomly spawned: law drake The monster species that never randomly spawned: Morton The monster species that never randomly spawned: subaverage afferent The monster species that never randomly spawned: mister flyspeck The monster species that never randomly spawned: cantor The monster species that never randomly spawned: irritating woman The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 20) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 593) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 16) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 8) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 37) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) Trap randomization happened for 1 in 180 traps Next attribute increase check would have come at turn 2048 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of healing (YOU DIED ON THE ASTRAL PLANE) scroll of mana (MASH EM EXTENDED POTATO DINNER) scroll of phase door (THE THE GHOSTSES) scroll of standard id (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of cure (RECOPIED CONGREGATION) * scroll of extra healing (CHRIS ANGST) * scroll of greater mana restoration (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) Wands wand of fire (ironwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.