Leeroy, lawful male albae Feat Master -.- ----.@---- .........| |........| |......v@| ---- ---- [Leeroy the Hopper] St5 Dx20 Co5 In8 Wi4 Ch5 StuAlbMalLaw Dlvl:1 $0 HP27(27) Pw21(21) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) You are Leeroy, a lawful male albae Feat Master. HP: 27 (max 27) Pw 21 (max 21) AC 1 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: technicality You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 45% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 75% Armor drop chance was reduced to 86% Food drop chance was reduced to 80% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: shuriken (turn 104) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 112) The following skill became untrainable after a while: spirituality (turn 64681) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 44243) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97998 Monster spawn increase reached its maximum at turn 293718 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5235648 The monster class that cannot be genocided was centaur The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: councilor blacked (freq bonus 16) The monster species that spawned more often: abounding habitable (freq bonus 24) The monster species that spawned more often: internet man (freq bonus 12) The monster species that spawned more often: betokened deprecate (freq bonus 48) The monster species that spawned more often: preconstruction wabbly (freq bonus 24) The monster species that spawned more often: fillen wort (freq bonus 8) The monster species that spawned more often: icon of sin (freq bonus 6) The monster species that spawned more often: lick frocked (freq bonus 24) The monster species that spawned more often: ringneck planted (freq bonus 36) The monster species that spawned more often: accompaniment breton stanched (freq bonus 8) The monster species that spawned more often: purulence rejudging (freq bonus 8) The monster species that spawned more often: opposing crispily sharpener reinducting (freq bonus 8) The monster species that spawned more often: old yellow dragon (freq bonus 6) The monster species that spawned more often: green starlit sky (freq bonus 12) The monster species that spawned more often: reconveyed cuprite (freq bonus 24) The monster species that spawned more often: filthy guttersnipe (freq bonus 8) The monster species that spawned more often: kippering kamikaze (freq bonus 4) The monster species that spawned more often: undead spacewars fighter (freq bonus 9) The monster species that spawned more often: pterodactyl (freq bonus 7) The monster species that spawned more often: timer nymph (freq bonus 24) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster species that never randomly spawned: full plate golem The monster species that never randomly spawned: conjuration contemplative unlucky massacred The monster species that never randomly spawned: medium hulk The monster species that never randomly spawned: unbendable tinfoil petitioner routing saintlier The monster species that never randomly spawned: depository mealybug The monster species that never randomly spawned: normal hobbit The monster species that never randomly spawned: dimensional access automaton The monster species that never randomly spawned: icy draconian The monster species that never randomly spawned: zombified sentai The monster species that never randomly spawned: sewer slime The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 19) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 18) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 35) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 42) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 5) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 3) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 14) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 49) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 4) Trap randomization happened for 1 in 197 traps Next attribute increase check would have come at turn 1784 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of mana (BUEYUE BRIGITTE) scroll of phase door (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of standard id (ROBBER BUS) scroll of cure (IDE BY 0) * scroll of extra healing (WASH EM EXTENDED LAUNDRY SERVICE) * scroll of greater mana restoration (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) Potions potion of healing (yoghurt) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.