Leeroy, lawful male albae Chaos Sorceror --.---- |.....| #|.....X ----{..Q..| |......@..|,# -----....^.,# |.....|## |.....| ------- [Leeroy the Chaotic Dweller] St6 Dx5 Co14 In7 Wi8 Ch6 ChaAlbMalLaw Dlvl:1 $1 HP20(20) Pw18(26) AC8 Exp1 T46 XCnf Latest messages Count: 100 Count: 10 Count: 100 You hear a crunching sound. The grid xorn eats 13 gold pieces {0}! You stop waiting. Count: 10 Count: 100 You stop waiting. The grid xorn bites you! You get zapped! [-1 -> 19] You begin bashing monsters with your sling. You hit the grid xorn. Mr. X claws the grid xorn. The grid xorn is killed! # robe of randomness - This is a piece of armor. Color: bright magenta. Material: leather. Appearance: pink robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be see invisible. AC is 1, and MC is 0. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 194 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 80% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 98% Implant drop chance was reduced to 93% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 94% Tool drop chance was reduced to 75% Food drop chance was reduced to 87% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: martial arts (turn 1) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 4488) The following skill became untrainable after a while: saber (turn 33786) The following skill couldn't be trained before a certain turn number is reached: shield (turn 46526) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84685 Monster spawn increase reached its maximum at turn 142220 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 412587 The monster class that cannot be genocided was rodent The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: undead pokemon (freq bonus 14) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 36) The monster species that spawned more often: inertia monster (freq bonus 24) The monster species that spawned more often: allover cyanoacrylate (freq bonus 5) The monster species that spawned more often: seven of spades (freq bonus 10) The monster species that spawned more often: bawdry dybbuk (freq bonus 6) The monster species that spawned more often: bleach ghost (freq bonus 12) The monster species that spawned more often: spirit drinker (freq bonus 6) The monster species that spawned more often: Graz'zt (freq bonus 7) The monster species that spawned more often: magic-colored force fungus (freq bonus 10) The monster species that spawned more often: amazon (freq bonus 40) The monster species that spawned more often: duam xnaht agent (freq bonus 24) The monster species that spawned more often: memory elemental (freq bonus 40) The monster species that spawned more often: palace robber (freq bonus 48) The monster species that spawned more often: bannik (freq bonus 8) The monster species that spawned more often: mineralogist devoid (freq bonus 18) The monster species that spawned more often: notable force fungus (freq bonus 108) The monster species that spawned more often: impiety pudgiest (freq bonus 30) The monster species that spawned more often: concerted lousier flexed rhodium (freq bonus 26) The monster species that spawned more often: novice priest (freq bonus 10) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 10) The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: djinn elemental The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: osteochuck The monster species that never randomly spawned: unbeliever nursed The monster species that never randomly spawned: Marvin The monster species that never randomly spawned: Ape Head The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: amnesia patch The monster species that never randomly spawned: ropewalk percussor The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 14) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 12) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 12) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 5) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 12) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 81) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 1) Trap randomization happened for 1 in 78 traps Next attribute increase check would have come at turn 836 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 3 Your sanity was 0 You were magic-protected You were badly confused (7) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You saw invisible You had 1438 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 105% b - russian roulette 6 chaos 98% 500% c - lycanthropy 5 chaos 95% 400% d - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (disk) Armor robe of randomness (pink robe) Scrolls scroll of remove curse (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of confuse monster (CIRMOCLINE) scroll of rumor (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of message (EUTOW) scroll of healing (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of mana (MUCH THEEF VERY ROCK) scroll of phase door (A A YO UR PE NIS IS TOO SMALL) scroll of standard id (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of cure (THERE ARE MORE BUGS) * scroll of extra healing (MA ARACHNID) * scroll of greater mana restoration (BUILDIONS CAN INSTAKILL AT RANGE) Spellbooks spellbook of berserk (reversed) spellbook of russian roulette (antimatter) spellbook of lycanthropy (dusty) spellbook of disintegration beam (defiled) Potions potion of full healing (freezing) potion of gain ability (cooling) Wands wand of locking (inka) wand of mutation (petrified) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (21 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (24 of 160) Goodbye Leeroy the Chaos Sorceror... Youescaped from the dungeon with 151 points,