Leeroy, lawful male albae Diver ------- |.....+ -.@...| ...d....| ----.....| |.....| ---.--- [Leeroy the Beachcomber] St12 Dx6 Co15 In8 Wi7 Ch7 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak fits very tightly. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 80 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 74% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12) The following skill became untrainable if you tried to train it too early: occult spells (turn 408) The following skill became untrainable after a while: bare-handed combat (turn 12633) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 25070) Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44036 Monster spawn increase reached its maximum at turn 135344 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2326304 The monster class that cannot be genocided was ghost The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: dark naga hatchling (freq bonus 30) The monster species that spawned more often: novice nurse (freq bonus 16) The monster species that spawned more often: red blob (freq bonus 4) The monster species that spawned more often: reasonable universalized (freq bonus 7) The monster species that spawned more often: vampire lord (freq bonus 2) The monster species that spawned more often: bash ogre lord (freq bonus 72) The monster species that spawned more often: albino warp patch (freq bonus 4) The monster species that spawned more often: fire spider (freq bonus 4) The monster species that spawned more often: Marija the Wench (freq bonus 4) The monster species that spawned more often: lilac stalk (freq bonus 6) The monster species that spawned more often: Gai Mite (freq bonus 36) The monster species that spawned more often: intestate tabstop (freq bonus 3) The monster species that spawned more often: troglodyte beastlord (freq bonus 12) The monster species that spawned more often: toxic patch (freq bonus 6) The monster species that spawned more often: Windows XP (freq bonus 36) The monster species that spawned more often: Policeman Kchief (freq bonus 10) The monster species that spawned more often: maen fire giant (freq bonus 6) The monster species that spawned more often: very random monster (freq bonus 6) The monster species that spawned more often: moss lichen (freq bonus 8) The monster species that spawned more often: Inspector Katcher (freq bonus 6) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: Bitchy Lara The monster species that never randomly spawned: affording polynesian The monster species that never randomly spawned: Elif The monster species that never randomly spawned: Nadja's erotic lady shoe The monster species that never randomly spawned: little ice block type The monster species that never randomly spawned: quantummoid The monster species that never randomly spawned: petty Tulani The monster species that never randomly spawned: ovid tankship The monster species that never randomly spawned: blue mold The monster species that never randomly spawned: reintrench hypersensitize The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 10) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 9) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 6) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 10) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 15) Trap randomization happened for 1 in 298 traps Next attribute increase check would have come at turn 200 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (583) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (icosaedrical) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (UGGELUGGELUGGEL) scroll of mana (KIRJE) scroll of phase door (IM REALLY FEELING IT) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) * scroll of extra healing (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) * scroll of greater mana restoration (WAKE ME UP INSIDE) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.