Leeroy, lawful male albae Bosmer ----- |..d. |.@.| |n..| ----- [Leeroy the Treehut Dweller] St9 Dx15 Co7 In13 Wi6 Ch13 BosAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) A technique that can be used to get a multishot bonus with bows and certain other weapons, the duration of which depends on the technique's level. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 14% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 71% Potion drop chance was reduced to 92% Armor drop chance was reduced to 97% Tool drop chance was reduced to 92% Food drop chance was reduced to 78% Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: whip (turn 71) The following skill became untrainable if you tried to train it too early: trident (turn 10) The following skill became untrainable after a while: hammer (turn 54444) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26722) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18772 Monster spawn increase reached its maximum at turn 78011 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 664370 The monster class that cannot be genocided was ghost The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: intoner indescribable (freq bonus 30) The monster species that spawned more often: aggravated light (freq bonus 6) The monster species that spawned more often: skull druj (freq bonus 36) The monster species that spawned more often: bane wight (freq bonus 8) The monster species that spawned more often: asshole ant (freq bonus 18) The monster species that spawned more often: crackling blob (freq bonus 120) The monster species that spawned more often: Minator Katcher (freq bonus 20) The monster species that spawned more often: claw devil (freq bonus 30) The monster species that spawned more often: darky singling (freq bonus 8) The monster species that spawned more often: mad rage jackal (freq bonus 4) The monster species that spawned more often: vorpal jabberwock (freq bonus 16) The monster species that spawned more often: freemason high priestess (freq bonus 18) The monster species that spawned more often: rewinder animate (freq bonus 4) The monster species that spawned more often: karmic force fungus (freq bonus 24) The monster species that spawned more often: undead ice mage (freq bonus 9) The monster species that spawned more often: protected black unicorn (freq bonus 24) The monster species that spawned more often: green force fungus (freq bonus 3) The monster species that spawned more often: skidooed aardvark (freq bonus 66) The monster species that spawned more often: cheese force patch (freq bonus 48) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 24) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 3) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster species that never randomly spawned: Lucy Westenra The monster species that never randomly spawned: disenchanting sphere The monster species that never randomly spawned: grinder The monster species that never randomly spawned: misnumber shivering The monster species that never randomly spawned: ghetto bloomiest The monster species that never randomly spawned: dung soldier The monster species that never randomly spawned: heavy vortex The monster species that never randomly spawned: Aleax The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: soft force patch The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 46) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 66) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 8) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 2) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 7) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 3) Trap randomization happened for 1 in 720 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 1187 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (122) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (gentle sneakers) * elven cloak (faded pall) Scrolls scroll of healing (SWAGLAB) scroll of mana (CURASED COFFIN IS NOT A MISSPELLING) scroll of phase door (SPIRITUAL PROMOTION) scroll of standard id (HOLLANDS ANTJE) scroll of cure (SLASH UPOROTYH TO FUCK) * scroll of extra healing (I WAS BORN MALE BUT NOW IM A WOMAN) * scroll of greater mana restoration (BITCHING IS BANNABLE IN JOON WORLD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... You and the dingo puppy escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.