Leeroy, lawful male albae Failed Existence --- #.# | #.@..| |..@# | ...# --- [Leeroy the Looser] St3 Dx10 Co6 In8 Wi7 Ch12 FaiAlbMalLaw Dlvl:1 $0 HP20(20) Pw16(16) AC-9 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. pair of sentient high-heeled shoes - This is a piece of armor. Color: brown. Material: leather. Appearance: hiking boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This high-heeled footwear randomly tries to hurt the wearer with their stilettos. They provide very good AC and 8 points of magic cancellation. Pick an object. @ a human or elf or you (albae failed existence called Leeroy, on a staircase) Accessing Pokedex entry for failed existence... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Very slow (8). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - ordinary physical You don't know any spells right now. # You don't have another special ability in your normal form! # (2x) Unknown command '^O'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (3x) You don't have another special ability in your normal form! Pick an object. @ a human or elf or you (albae failed existence called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: jumping You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 42 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 68% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 1118) The following skill became untrainable after a while: spear (turn 32143) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 64556) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31888 Monster spawn increase reached its maximum at turn 153787 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5121204 The monster class that cannot be genocided was mummy The monster class that was spawned more often: trapper or lurker above (freq bonus 5) The monster species that spawned more often: card colony (freq bonus 12) The monster species that spawned more often: petty cursed grue (freq bonus 6) The monster species that spawned more often: minty tripping (freq bonus 24) The monster species that spawned more often: speeder rust monster (freq bonus 18) The monster species that spawned more often: beige mushroom (freq bonus 14) The monster species that spawned more often: adolescent troll (freq bonus 48) The monster species that spawned more often: goblin thief (freq bonus 8) The monster species that spawned more often: persian (freq bonus 6) The monster species that spawned more often: undead doll mistress (freq bonus 144) The monster species that spawned more often: dungeon troll (freq bonus 21) The monster species that spawned more often: flying moyatto ball (freq bonus 24) The monster species that spawned more often: fathien bladewitch (freq bonus 9) The monster species that spawned more often: baur (freq bonus 21) The monster species that spawned more often: fucked up monster (freq bonus 12) The monster species that spawned more often: memory ray (freq bonus 18) The monster species that spawned more often: disgracefully wisconsin pulsing unowned (freq bonus 42) The monster species that spawned more often: Infestion (freq bonus 7) The monster species that spawned more often: barricaded door (freq bonus 36) The monster species that spawned more often: War (freq bonus 12) The monster species that spawned more often: kingdom evolver (freq bonus 8) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster species that never randomly spawned: warped fallen The monster species that never randomly spawned: ice acquisition blessedest mantled The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: quasimp The monster species that never randomly spawned: hypochondriacal kronen The monster species that never randomly spawned: mud nymph The monster species that never randomly spawned: conscious growth The monster species that never randomly spawned: real memory hound The monster species that never randomly spawned: hair beard The monster species that never randomly spawned: colossus The monster class that more likely to generate with musable stuff: fungus or mold The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 13) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 12) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 663) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 4) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 20) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 15) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 14) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 2) Trap randomization happened for 1 in 248 traps Trap difficulty was increased by 63 Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 550 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Christian Gray, Katinka and Sunali Your deity was Christian Gray The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (hiking boots) Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (NONEXEMPT CONUNDRUM) scroll of phase door (MANUALIRK GLEKNOW MIZK) scroll of standard id (CATACLYSM) scroll of cure (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) * scroll of extra healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of greater mana restoration (SLASHEM EXTENDED WANTS YOU DEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Failed Existence... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.