Leeroy, lawful male albae Politician ------ |..... |..... - |..... . |.... |... | |.. ......| -|-######,#######, - ---- #,,,,,@8,,,,,,,,,, ,,,,,###########,, #,,#, #,# #### . #,# . #,----.---------- #,..............| ##|...........<.| |..........>... |.............| --------------- [Leeroy the Voter] St6 Dx7 Co7 In5 Wi8 Ch19 PolAlbMalLaw Dlvl:1 $3520 HP0(21) Pw18(18) AC9 Exp1 T70 Latest messages The yuki-onna touches you! [-1 -> 8] [-1 -> 7] The yuki-onna touches you! [-1 -> 6] [-1 -> 5] You miss the yuki-onna. Your leather jacket deflects the yuki-onna's attack. The yuki-onna misses. The yuki-onna touches you! [-1 -> 4] Warning: HP low! Politician, your life force is running out. [-2 -> 2] Warning: HP low! You hit the yuki-onna. The yuki-onna touches you! [-1 -> 1] Warning: HP low! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: displacement You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 30 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 73% Armor drop chance was reduced to 87% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: polymorphing (turn 51) The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 666) The following skill became untrainable after a while: javelin (turn 44316) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 19969) Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 37788 Monster spawn increase reached its maximum at turn 244999 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1534450 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: armor golem (freq bonus 24) The monster species that spawned more often: hobbit sage (freq bonus 9) The monster species that spawned more often: corridor brickiest (freq bonus 15) The monster species that spawned more often: roughshod roadwork (freq bonus 8) The monster species that spawned more often: objectant lankily (freq bonus 12) The monster species that spawned more often: pullxorn (freq bonus 16) The monster species that spawned more often: unhinged guerrilla (freq bonus 16) The monster species that spawned more often: chlorinating alphabetization dandled autobiographer wangler (freq bonus 10) The monster species that spawned more often: ravenous ant (freq bonus 48) The monster species that spawned more often: crappiest chevrolet (freq bonus 8) The monster species that spawned more often: huge mind flayer (freq bonus 3) The monster species that spawned more often: changing star (freq bonus 20) The monster species that spawned more often: The Terrible Old Man (freq bonus 10) The monster species that spawned more often: arcane vortex (freq bonus 3) The monster species that spawned more often: abyss fiend (freq bonus 33) The monster species that spawned more often: software bug (freq bonus 12) The monster species that spawned more often: antimagic fungus (freq bonus 18) The monster species that spawned more often: centaur lord (freq bonus 60) The monster species that spawned more often: mountain force nymph (freq bonus 28) The monster species that spawned more often: undead death eater (freq bonus 9) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 12) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 9) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: femme The monster species that never randomly spawned: buttsally The monster species that never randomly spawned: russian IRC client The monster species that never randomly spawned: mantine The monster species that never randomly spawned: dimmer turret The monster species that never randomly spawned: dismount shopkeeper deprived The monster species that never randomly spawned: brother breaker The monster species that never randomly spawned: pain-loving vampire The monster species that never randomly spawned: posturer vole connecticut shuffled The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 23) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 31) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 28) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 28) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 5) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 9) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 3) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 3) Trap randomization happened for 1 in 799 traps Next attribute increase check would have come at turn 1705 Strength training was 6 Dexterity training was 1 Wisdom training was -1 Constitution training was 6 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 1446 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Democracy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (199) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (ABABILA) scroll of mana (V RATE RISE BY DISTURB) scroll of phase door (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of standard id (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of cure (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) * scroll of extra healing (AEIAEIAE IEIOIO) * scroll of greater mana restoration (DNETHACK HAS HIGH HEELSES) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Politician...