Leeroy, lawful male redguardian Thalmor ----- |.... |@@.| |...+ ----- [Leeroy the Concordate Agent] St7 Dx9 Co7 In8 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed greased -1 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 81% Potion drop chance was reduced to 82% Armor drop chance was reduced to 83% Tool drop chance was reduced to 95% Food drop chance was reduced to 78% Monster death drops spawned with only 99% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable if you tried to train it too early: long sword (turn 108) The following skill became untrainable after a while: polearms (turn 42700) The following skill couldn't be trained before a certain turn number is reached: riding (turn 53098) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 112424 Monster spawn increase reached its maximum at turn 256282 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2661312 The monster class that cannot be genocided was blob The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: night cat (freq bonus 6) The monster species that spawned more often: giant termite (freq bonus 3) The monster species that spawned more often: embezzlement nolo weiner (freq bonus 8) The monster species that spawned more often: large ferret (freq bonus 24) The monster species that spawned more often: pale warp fungus (freq bonus 15) The monster species that spawned more often: horoscope prescriber (freq bonus 12) The monster species that spawned more often: estrellarina (freq bonus 54) The monster species that spawned more often: okutan (freq bonus 8) The monster species that spawned more often: bright mind flayer (freq bonus 8) The monster species that spawned more often: chief mind flayer (freq bonus 12) The monster species that spawned more often: black dragon bat (freq bonus 4) The monster species that spawned more often: royal guardian (freq bonus 12) The monster species that spawned more often: cutlich (freq bonus 6) The monster species that spawned more often: gouda jewelling (freq bonus 9) The monster species that spawned more often: tentacle pseudo (freq bonus 6) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 24) The monster species that spawned more often: goddam dwarfed (freq bonus 8) The monster species that spawned more often: pimpling sportswear (freq bonus 36) The monster species that spawned more often: greedy prostitute (freq bonus 9) The monster species that spawned more often: staff permamimic (freq bonus 18) The monster trait that was more common: monsters whose attacks burn you (freq bonus 54) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster species that never randomly spawned: black and white spore The monster species that never randomly spawned: werehuggingboot The monster species that never randomly spawned: rabid cow The monster species that never randomly spawned: Tulzscha, the Green Flame The monster species that never randomly spawned: amoebae devoid farad The monster species that never randomly spawned: orange wort The monster species that never randomly spawned: protest areolae The monster species that never randomly spawned: trump The monster species that never randomly spawned: crawling eye The monster species that never randomly spawned: acidic stalk The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 17) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 3) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 13) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 5) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 4) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 38) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 1) Trap randomization happened for 1 in 616 traps Next attribute increase check would have come at turn 851 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (250) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (transversal helmet) * skullcap (winged helmet) * flack helmet (deformed helmet) * crystal helm (precious helmet) * mining helm (strip bandana) * field helm (thinking helmet) * helm of safeguard (failuncap helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (digger gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (ski heels) * boots of safeguard (winter stilettos) Scrolls scroll of healing (VO AMMITAM SA) scroll of mana (HARATTAMA KIYOTTAMA) scroll of phase door (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of standard id (TRICK 13) scroll of cure (ABDA) * scroll of extra healing (WAKTU UNTUK MATI) * scroll of greater mana restoration (DELICATE SENSIBILITIES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.