Leeroy, lawful male redguardian Thalmor --- b-- -.b| |@.| |@.| -..| .-- --- [Leeroy the Concordate Agent] St12 Dx8 Co11 In8 Wi7 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: magical breathing You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 288 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 97% chance Wand drop chance was reduced to 67% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 99% Tool drop chance was reduced to 81% Food drop chance was reduced to 85% Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: boomerang (turn 93) The following skill became untrainable after a while: quarterstaff (turn 31069) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 23694) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87768 Monster spawn increase reached its maximum at turn 128552 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6805575 The monster class that cannot be genocided was kobold The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: wrinkled spore (freq bonus 15) The monster species that spawned more often: weaponry resealing (freq bonus 16) The monster species that spawned more often: telephonic drawable (freq bonus 153) The monster species that spawned more often: spotted mushroom patch (freq bonus 5) The monster species that spawned more often: hehehe-he guy (freq bonus 12) The monster species that spawned more often: misse misse (freq bonus 14) The monster species that spawned more often: dark force patch (freq bonus 6) The monster species that spawned more often: sleave queenliest (freq bonus 30) The monster species that spawned more often: werewaterelemental (freq bonus 12) The monster species that spawned more often: master twen (freq bonus 16) The monster species that spawned more often: rhaumbusun (freq bonus 15) The monster species that spawned more often: Soft Sarah (freq bonus 5) The monster species that spawned more often: Cosmos (freq bonus 9) The monster species that spawned more often: chinese woman (freq bonus 6) The monster species that spawned more often: sst bulb (freq bonus 6) The monster species that spawned more often: grandpa (freq bonus 24) The monster species that spawned more often: Akane (freq bonus 6) The monster species that spawned more often: black ogre (freq bonus 3) The monster species that spawned more often: brass beetle (freq bonus 30) The monster species that spawned more often: fancy spore (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 15) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 16) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster species that never randomly spawned: famishing nourishing The monster species that never randomly spawned: disenchanter colony The monster species that never randomly spawned: stoning trove The monster species that never randomly spawned: hostile tank The monster species that never randomly spawned: enjoyment euler The monster species that never randomly spawned: furious mold The monster species that never randomly spawned: pesky brain eater The monster species that never randomly spawned: bleated refereed The monster species that never randomly spawned: techno force fungus The monster species that never randomly spawned: true missingno The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 51) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 105) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 21) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 32) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 4) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 9) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 9) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this trap was always invisible: curseuse trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 20) Trap randomization happened for 1 in 669 traps Next attribute increase check would have come at turn 445 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (290) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts stone (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (cold-blooded helmet) * skullcap (secret helmet) * flack helmet (strip bandana) * crystal helm (dark helmet) * mining helm (round helmet) * field helm (anachrononononaut helmet) * helm of safeguard (narrow helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (parked gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (side gore boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (SEXY FARTING BUTT EDITION) scroll of mana (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of phase door (YOU DO NOT GO PAST AT ME) scroll of standard id (WORLD FALL) scroll of cure (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of extra healing (WELCOME TO ANGBAND) * scroll of greater mana restoration (NR 9) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.