Leeroy, lawful male redguardian Fencer --------- |.......+ |.......|## |.....|..,# |.......|,# ---------,# #,# #,#---------- #,--.....@..- #,|.........|# #,-.........-, ##|........@|# --.......-- --------- [Leeroy the Alcor] St12 Dx10 Co7 In9 Wi10 Ch4 FenRedMalLaw Dlvl:1 $3 HP37(37) Pw18(18) AC9 Exp2 T59 Latest messages What do you want to drink? [* or .] The cool draught refreshes you. The fountain dries up! You don't have anything to drink. You stop. Your ordinator called Andragil the battler is in the way! There is a grave here. Something is engraved here on the headstone. Use "r." to read it. You see here 3 gold pieces {0}. 3 gold pieces. # There is a wall in the way! The door resists! (2x) The door opens. You hear a door open. The death maggot bites you! [-1 -> 36] You displaced your ordinator called Andragil the battler. You hear some noises. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: the Force You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 61% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 21% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 75% Tool drop chance was reduced to 80% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: high heels (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 23) The following skill became untrainable after a while: chaos spells (turn 24053) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 54587) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74542 Monster spawn increase reached its maximum at turn 141631 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1147188 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: dementor master (freq bonus 12) The monster species that spawned more often: phaser wort (freq bonus 36) The monster species that spawned more often: slitan (freq bonus 15) The monster species that spawned more often: offerer angulating reaccustomed loom duckweed (freq bonus 24) The monster species that spawned more often: undead mystic (freq bonus 48) The monster species that spawned more often: annihilator (freq bonus 44) The monster species that spawned more often: white bulb (freq bonus 12) The monster species that spawned more often: hermit crab (freq bonus 24) The monster species that spawned more often: teacherage rowboat (freq bonus 18) The monster species that spawned more often: cyan warp patch (freq bonus 20) The monster species that spawned more often: insolent monkey (freq bonus 18) The monster species that spawned more often: suffered frailer (freq bonus 21) The monster species that spawned more often: notated bar (freq bonus 28) The monster species that spawned more often: real vibration hound (freq bonus 6) The monster species that spawned more often: weapon xorn (freq bonus 30) The monster species that spawned more often: anna seeder (freq bonus 5) The monster species that spawned more often: ixitxachitl (freq bonus 42) The monster species that spawned more often: pimpling sportswear (freq bonus 28) The monster species that spawned more often: bright blue force fungus (freq bonus 28) The monster species that spawned more often: flounderingly prepossessed (freq bonus 24) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 9) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster species that never randomly spawned: force imp The monster species that never randomly spawned: dunging ironically mandrill The monster species that never randomly spawned: snowothere The monster species that never randomly spawned: Krooella the Kobold Queen The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: Sarah's soft sneaker The monster species that never randomly spawned: large visor snake The monster species that never randomly spawned: mizuchi The monster species that never randomly spawned: karmic patch The monster species that never randomly spawned: giant tree rat The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 38) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 5) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 11) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 2) Trap randomization happened for 1 in 136 traps Next attribute increase check would have come at turn 167 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 5 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1420 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (456) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Prepared(0) eddy wind 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (winged helmet) * skullcap (tight helmet) * flack helmet stone (gemmed helmet) * crystal helm (great helmet) * mining helm (anachrononononaut helmet) * field helm (full helmet) * helm of safeguard stone (rubynus helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (odd pair of gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (explosive boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (ANGULAR SIGN) scroll of mana (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of phase door (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (BINAURAL BEATS BY DRE) * scroll of extra healing (ULULULULOHH) * scroll of greater mana restoration (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) Rings ring of increase accuracy (poor) ring of slow digestion (ceramic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 267 points,