Leeroy, lawful male albae Tracer -------- |$...@.| .....q.| |......- -------- [Leeroy the Cursed Beginner] St17 Dx14 Co9 In11 Wi7 Ch8 TrcAlbMalLaw Dlvl:1 $0 HP-1(16) Pw43(43) AC7 Exp1 T2 Chk Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. amulet of strangulation - This is an amulet. Color: transparent. Material: stone. Appearance: awakening. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. If you wear this amulet, you only have 5 turns to live before it kills you. It is usually generated cursed. You don't have anything to wear. What do you want to put on? [bc or ?*] It constricts your throat! c - an uncursed amulet of strangulation (being worn) {0}. # spellbook of stinking cloud - This is a spellbook. Color: red. Material: paper. Appearance: indexed. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to place a stinking cloud on a nearby visible location. scroll of genocide - This is a scroll. Color: yellow. Material: paper. Appearance: IAOMORMOROTOKONBAI. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful magic scroll that can be read to permanently get rid of a monster type and also prevent any more of them to spawn. Not all monster types can be genocided though. What do you want to read? [bf-hn-r or ?*] As you read the scroll, it disappears. You have found a scroll of genocide! What monster do you want to genocide? [type the name] Wiped out all tracers. Your inventory Amulets c - an uncursed amulet of strangulation (being worn) {0} Comestibles i - an uncursed tripe ration {0} j - a blessed tripe ration {0} k - an uncursed ant egg {0} Scrolls g - an uncursed scroll of identify {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks h - an uncursed spellbook of stinking cloud (3:4) {0} Potions d - an uncursed finalized potion of restore ability {0} e - an uncursed potion of gain level {0} Rings b - an uncursed ring of invisibility {0} Wands a - a ! blessed wand of undead turning (0:9) {0} Gems m - an uncursed +0 luckstone Venoms l - an uncursed tail spikes {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 75% Food drop chance was reduced to 95% Monster death drops spawned with only 66% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: matter spells (turn 7) The following skill became untrainable if you tried to train it too early: implants (turn 216) The following skill became untrainable after a while: chaos spells (turn 45078) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 47227) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10657 Monster spawn increase reached its maximum at turn 104432 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 446732 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: military golem (freq bonus 9) The monster species that spawned more often: bred undercapitalized (freq bonus 5) The monster species that spawned more often: malice cardioscope (freq bonus 20) The monster species that spawned more often: great lich (freq bonus 10) The monster species that spawned more often: Haejin, the Enigma (freq bonus 15) The monster species that spawned more often: reflector aoa (freq bonus 4) The monster species that spawned more often: passer exhilarate (freq bonus 48) The monster species that spawned more often: sissyish overproducing (freq bonus 16) The monster species that spawned more often: petro permamimic (freq bonus 10) The monster species that spawned more often: roman warlord (freq bonus 72) The monster species that spawned more often: bad clone (freq bonus 8) The monster species that spawned more often: scramper (freq bonus 20) The monster species that spawned more often: +3 ml barrier (freq bonus 32) The monster species that spawned more often: evil mind flayer (freq bonus 4) The monster species that spawned more often: purple force worm (freq bonus 36) The monster species that spawned more often: skater woman (freq bonus 6) The monster species that spawned more often: gruffish saned (freq bonus 8) The monster species that spawned more often: wooden force patch (freq bonus 3) The monster species that spawned more often: lovebea (freq bonus 6) The monster species that spawned more often: ore couatl (freq bonus 48) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster species that never randomly spawned: black piercer The monster species that never randomly spawned: undead geek The monster species that never randomly spawned: arachnophobia-inducing spider The monster species that never randomly spawned: raucously oink hallmark demoralization The monster species that never randomly spawned: Strygalldwir The monster species that never randomly spawned: dragon awgwa The monster species that never randomly spawned: lord bat The monster species that never randomly spawned: besting collate The monster species that never randomly spawned: landfall thoroughfare The monster species that never randomly spawned: fire monster The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 20) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 2) Trap randomization happened for 1 in 906 traps Next attribute increase check would have come at turn 500 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were being strangled (5) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1499 points of nutrition remaining You were lucky (2) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (813) You are dead Spells known in the end Name Level Category Fail Memory a - stinking cloud 7 occult 99% 600% Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Amulets amulet of strangulation (awakening) Scrolls scroll of genocide (IAOMORMOROTOKONBAI) scroll of identify (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of healing (TRAINRIDING LIKE A HOBO) scroll of mana (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of phase door (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of standard id (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of cure (VO AMMITAM SA) * scroll of extra healing (IN CASE OF DOUBT JUST ALWAYS GRADINA) * scroll of greater mana restoration (VAS CORP BET MANI) Spellbooks spellbook of stinking cloud (indexed) Potions potion of restore ability (vinaigrette) potion of gain level (ketchup) Rings ring of invisibility (wooden) Wands wand of undead turning (windy) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 young nymphs (1 created) 0 goblins (1 created) 0 papier-mache cows (1 created) 0 rothes (1 created) 0 red mushrooms (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: tracers 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Skilled) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Skilled) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Skilled) (20 of 160) chaos spells [Unskilled] (max Basic) (0 of 20) Goodbye Leeroy the Tracer... You were genocided in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: scroll of genocide You were level 1 with a maximum of 16 hit points when you were genocided. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 289 1 Leeroy-Pal-Ext-Mal-Law escaped the dungeon [max level 1]. 22 [22] 290 1 Leeroy-Pal-Red-Mal-Law escaped the dungeon [max level 1]. 30 [30] * 0 Leeroy-Trc-Alb-Mal-Law died in The Dungeons of Doom on level 1. Killed by a scroll of genocide. - [16]