Leeroy, lawful male albae Fencer ------------- +...@........ |....@......| ............| |............ ------------- [Leeroy the Alcor] St8 Dx8 Co13 In11 Wi9 Ch7 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw23(23) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: acid resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 182 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 97% Armor drop chance was reduced to 81% Tool drop chance was reduced to 88% Food drop chance was reduced to 92% Monster death drops spawned with only 86% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: pick-axe (turn 4) The following skill became untrainable if you tried to train it too early: paddle (turn 1296) The following skill became untrainable after a while: high heels (turn 49449) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 41009) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16965 Monster spawn increase reached its maximum at turn 279780 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1170102 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: xorn The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 9) The monster species that spawned more often: crummie maunder (freq bonus 8) The monster species that spawned more often: void force patch (freq bonus 8) The monster species that spawned more often: blowstream baby (freq bonus 6) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 8) The monster species that spawned more often: weigh barcelona cackle (freq bonus 4) The monster species that spawned more often: zoologist ensconcing (freq bonus 4) The monster species that spawned more often: +2 nd barricade (freq bonus 20) The monster species that spawned more often: vile demon (freq bonus 16) The monster species that spawned more often: chloroform crasher (freq bonus 12) The monster species that spawned more often: flame mage (freq bonus 12) The monster species that spawned more often: unsaddle unveiled (freq bonus 4) The monster species that spawned more often: overlooked snoozing baleful atilt autographing (freq bonus 16) The monster species that spawned more often: ruby growth (freq bonus 4) The monster species that spawned more often: hammerhead (freq bonus 10) The monster species that spawned more often: hypomyces (freq bonus 16) The monster species that spawned more often: star ray (freq bonus 16) The monster species that spawned more often: sloppy stalk (freq bonus 18) The monster species that spawned more often: boa preparing laureate (freq bonus 4) The monster species that spawned more often: cyan bulb (freq bonus 10) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 8) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: solid patch The monster species that never randomly spawned: wereairelemental The monster species that never randomly spawned: chronicled eardrop vitalized The monster species that never randomly spawned: memo growth The monster species that never randomly spawned: roughhouse recycled learned cloture The monster species that never randomly spawned: attackingly junketeer starlit The monster species that never randomly spawned: apolitically carolinian nonzero smegma cyclamate The monster species that never randomly spawned: inertia growth The monster species that never randomly spawned: commissioning aviso The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 15) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 10) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 10) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 2) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 5) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 7) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 19) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 9) Trap randomization happened for 1 in 173 traps Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (498) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana stone (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (chain-aventailed helmet) * skullcap (viking helmet) * flack helmet (visored helmet) * crystal helm (covered helmet) * mining helm (steel helmet) * field helm (ruined helmet) * helm of safeguard (knowledgeable helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (fencing gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (winter stilettos) * boots of safeguard (battle boots) Scrolls scroll of healing (VELOX LUXIDREAM) scroll of mana (THE IRONCHAD) scroll of phase door (PRIUS SA) scroll of standard id (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of cure (CATCHES ERYONES EYE) * scroll of extra healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of greater mana restoration (WERMUT MOSERMOSER) Rings ring of increase accuracy (moonstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.