Leeroy, lawful male redguardian Paladin ------- |.....| ----.....---- +...@f......| |...........| ----..$k....| |........| ---------- [Leeroy the Fighter of Law] St5 Dx8 Co9 In10 Wi12 Ch8 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. spellbook of throne gamble - This is a spellbook. Color: magenta. Material: paper. Appearance: distant. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Replicates the effects of sitting on a throne, although it cannot give a wish of course. This spell can occasionally backfire. You don't have enough energy to cast that spell. The required amount was 35. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sickopathy You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 90% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 89% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: martial arts (turn 10) The following skill became untrainable if you tried to train it too early: protection spells (turn 1887) The following skill became untrainable after a while: lightsaber (turn 53114) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 56609) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47364 Monster spawn increase reached its maximum at turn 295761 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 448300 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: hidden green slime (freq bonus 24) The monster species that spawned more often: himalayan informatively (freq bonus 3) The monster species that spawned more often: anime lady (freq bonus 5) The monster species that spawned more often: egyptian pope (freq bonus 12) The monster species that spawned more often: slanging infractor (freq bonus 6) The monster species that spawned more often: uninvitingly quintuplicate cultist psychopath (freq bonus 8) The monster species that spawned more often: transplantation weatherizing (freq bonus 12) The monster species that spawned more often: ventilated stingray catechized (freq bonus 5) The monster species that spawned more often: miss young (freq bonus 18) The monster species that spawned more often: tacoma effusive regionalist (freq bonus 4) The monster species that spawned more often: determinacy vaporize (freq bonus 24) The monster species that spawned more often: drider (freq bonus 9) The monster species that spawned more often: sputum dissepimental bilking paver reposition (freq bonus 16) The monster species that spawned more often: green mushroom (freq bonus 16) The monster species that spawned more often: petty wiper rubber (freq bonus 8) The monster species that spawned more often: morlock (freq bonus 36) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 10) The monster species that spawned more often: spined revil (freq bonus 6) The monster species that spawned more often: quack trimly feinting (freq bonus 4) The monster species that spawned more often: pumpkin cage chromosome tasteful (freq bonus 8) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster species that never randomly spawned: jumping eel The monster species that never randomly spawned: deterrent seethed postelection The monster species that never randomly spawned: amorphous colony The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: anti-stone lizard The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: EQ Katcher The monster species that never randomly spawned: rattleclink vortex The monster species that never randomly spawned: colorful cinerary The monster species that never randomly spawned: grey snake The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 21) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 36) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 22) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 18) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 7) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 12) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 31) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 1) Trap randomization happened for 1 in 52 traps Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (SLEXY ROBBER NYMPHETS 2018) scroll of mana (ANGULAR SIGN) scroll of phase door (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of standard id (BWARHARHARHARHAR) scroll of cure (POWER RAISED BY THINK FOR) * scroll of extra healing (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) * scroll of greater mana restoration (DUBYA CHENEY SATAN) Spellbooks spellbook of throne gamble (distant) Rings ring of warning (bulbous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.