Leeroy, lawful male redguardian Thalmor $ ####-------------- -------$ ##,,,.......^.....| ####|.....| ------------ ##,,`#|............|######,,,@.....| |.[........|##,,#`,............).,,,,,,`##|.....| $ |......).(..,,,,,,,-|------------####### -----.- ----------- ##|..........|,,,,###,,# #,# |.(..$..#}| #,.......)....,,,# ##,## #,# ##|}$.`}#.}}| ##,|..[.......|#,,# #,,# #,# #,-`}.{}#..}| #,,|.........?-,,,---------------- #,# ##,|.}#.}.}.}| ----- #,#|..........|,,,|..>...........| #,# #,,|}.|...}}}| |.()/ #,#|...........,#,|.........$....| #,##$#,#|.}}.#}}..| |).$$$$#,#------------##,|..............| $ #,,# #,#|}.}`.}...| |..$$? #,# #,|..............| ##,# #,#|.[.._#.#}| |$[?%(--,# $ #,-..............| #,#*#,#|`}{}$....| |$$.?(.|,# ##|.............[| #,# #,# ---------- |).)!`$-,# ---------------- ---.---,# |=?..[.|## |>....|,# -------- $ |......,# $ -------## [Leeroy the Heretic Hunter] St10 Dx15 Co8 In12 Wi9 Ch5 ThaRedMalLaw Dlvl:3 $58 HP75(75) Pw55(55) AC9 Exp7 T3074 Latest messages Count: 10 Count: 100 Count: 10 Count: 100 You hear the chime of a cash register. Count: 10 Count: 100 You listen to Arabella saying 'You admitted that you want to grope my girl butt. Time to join #metoo and tell them that you're a sexual predator.' You hear Neiman and Marcus arguing! Count: 10 Count: 100 You see an error message pop up: Oops... Suddenly, the dungeon collapses. NETHACK.EXE has stopped working. Unsaved data may have been lost. Everything looks SO boring now. You stop waiting. Pick an object. F a fungus or mold (conscious mushroom) (base level 2) Accessing Pokedex entry for conscious mushroom... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 7, magic resistance = 20, alignment 0. Can't move around. Speed 0. Normal generation, with frequency 1. Uncommon (by factor 3). Resists poison, level drain. Conveys poison resistance. Genocidable, breathless, amphibious, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 1d8, passive - insanity 3d4, touches - insanity What do you want to wield? [- acdlm or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} l - an uncursed +0 orcish dagger {4} m - 26 uncursed +0 darts {0} Armor o - the uncursed -1 cloak of magic resistance named Lily's Puncturer {4} O - an uncursed +0 chain mail {120} S - the blessed +2 dwarvish cloak named Captain Nemo's Nautilus {4} U - an uncursed +0 Hawaiian shirt {2} Comestibles q - an uncursed eucalyptus leaf {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 cursed scrolls of mana {0} g - 3 cursed scrolls of phase door {0} i - an uncursed scroll of cure {0} Potions M - 2 uncursed potions of water {0} Rings E - a ! uncursed ring of regeneration {0} Wands v - an uncursed wand of cancellation (0:7) {0} Tools r - an uncursed wax candle (2000) {0} L - an uncursed skeleton key {0} W - a * uncursed mirror {0} Gems w - a blessed +0 worthless piece of orange glass {1} X - an uncursed +1 worthless piece of cyan glass {1} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: speed You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 47% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 96% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: knife (turn 720) The following skill became untrainable after a while: bare-handed combat (turn 31699) The following skill couldn't be trained before a certain turn number is reached: form II (Makashi) (turn 41261) Sticky curses were more common by 40% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 58299 Monster spawn increase reached its maximum at turn 398649 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 342696 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: blacksteel pudding (freq bonus 4) The monster species that spawned more often: Marleen (freq bonus 3) The monster species that spawned more often: chemical warp fungus (freq bonus 3) The monster species that spawned more often: hunger turret (freq bonus 12) The monster species that spawned more often: bedazzling tabletting spurning (freq bonus 21) The monster species that spawned more often: latinized yarning beam pillared racoon sneaking stagnant (freq bonus 4) The monster species that spawned more often: slighter scarred (freq bonus 48) The monster species that spawned more often: little grey alien (freq bonus 8) The monster species that spawned more often: Isabel (freq bonus 12) The monster species that spawned more often: fuming starfish (freq bonus 12) The monster species that spawned more often: giant brown bear (freq bonus 12) The monster species that spawned more often: flibbertigibbet avowable (freq bonus 6) The monster species that spawned more often: displacer beast (freq bonus 9) The monster species that spawned more often: allele overseen (freq bonus 18) The monster species that spawned more often: byzantine lady (freq bonus 8) The monster species that spawned more often: smart penetrator (freq bonus 9) The monster species that spawned more often: eight-footed snake (freq bonus 12) The monster species that spawned more often: agate growth (freq bonus 36) The monster species that spawned more often: hornily option (freq bonus 2) The monster species that spawned more often: nasty griffin (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster trait that was more common: monsters that make orc sounds (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 6) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 3) The monster species that never randomly spawned: centaur grandmaster The monster species that never randomly spawned: smog palmate The monster species that never randomly spawned: snore domiciliated tragic The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: Corina's special combat boot The monster species that never randomly spawned: unmaker The monster species that never randomly spawned: poisonous Olog-hai The monster species that never randomly spawned: sketcher mineralogical The monster species that never randomly spawned: thraldom sadism pedagogic The monster species that never randomly spawned: Pseudo-Gollum The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 36) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 2) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 106) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: force trap (freq bonus 6) Trap randomization happened for 1 in 257 traps Next attribute increase check would have come at turn 4830 Strength training was 1 Dexterity training was 7 Wisdom training was 1 Constitution training was 21 Your sanity was 8 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having magic resistance (0) You saw invisible You had infravision You had 1737 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (704) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (post-nuclear helmet) * skullcap (orange visored helmet) * flack helmet (ruined helmet) * crystal helm (black helmet) * mining helm (middle-earth helmet) * field helm (dream helmet) * helm of safeguard (twisted visor helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (steel gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (profiled boots) * boots of safeguard (noble sandals) cloak of magic resistance (wafer-thin cloak) cloak of health (anorexia cloak) Scrolls scroll of healing (YOU DIED ON THE ASTRAL PLANE) scroll of mana (DISLEXIAPATER 2017) scroll of phase door (PROR PERPERCA) scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of cure (BACKSLASH EM EXTENDED ESCAPE CHARACTER) * scroll of extra healing (HP RECOVERY BY GRAUP) * scroll of greater mana restoration (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) Potions potion of invisibility (sky blue) potion of object detection (forget-me-not) potion of full healing (anise seed) potion of ESP (castor bean) potion of hallucination (peppermint) potion of water (clear) Rings ring of regeneration (windblown) Wands wand of cancellation (pixelated) Tools wax candle (candle) skeleton key (key) mirror (looking glass) Gems worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 12 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 24 times You killed 41 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (76 of 160) two-weapon combat [Unskilled] (max Expert) (11 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (41 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...