Leeroy, lawful male redguardian Thalmor ----- |.... |.@.| |.@.| ----- [Leeroy the Concordate Agent] St10 Dx7 Co8 In9 Wi10 Ch10 ThaRedMalLaw Dlvl:1 $50 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: magic resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 260 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 66% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 90% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: occult spells (turn 13) The following skill became untrainable if you tried to train it too early: broadsword (turn 70) The following skill became untrainable after a while: healing spells (turn 40170) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 59711) Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47310 Monster spawn increase reached its maximum at turn 125045 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2196639 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: skeleton fish (freq bonus 15) The monster species that spawned more often: adult sirrush (freq bonus 6) The monster species that spawned more often: Irradiated Angel (freq bonus 12) The monster species that spawned more often: stone kobold (freq bonus 20) The monster species that spawned more often: implant trove (freq bonus 15) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 8) The monster species that spawned more often: pentothal luxuriance swirly (freq bonus 6) The monster species that spawned more often: stickrothe (freq bonus 24) The monster species that spawned more often: visitable presidium saudi (freq bonus 6) The monster species that spawned more often: assistant squalor (freq bonus 12) The monster species that spawned more often: violet draconian (freq bonus 36) The monster species that spawned more often: storm caster (freq bonus 8) The monster species that spawned more often: satrapy hwy (freq bonus 15) The monster species that spawned more often: The Beetle (freq bonus 10) The monster species that spawned more often: shaped warp patch (freq bonus 15) The monster species that spawned more often: favor betta (freq bonus 28) The monster species that spawned more often: zombie dragon (freq bonus 18) The monster species that spawned more often: gastrolavage anglophobe (freq bonus 10) The monster species that spawned more often: wood nymph (freq bonus 6) The monster species that spawned more often: curare lichen (freq bonus 15) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster species that never randomly spawned: young yellow dragon The monster species that never randomly spawned: May-Britt's fluffy sandal The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: pile of roulette jetons The monster species that never randomly spawned: dark welper The monster species that never randomly spawned: drone stalk The monster species that never randomly spawned: sexxy robber The monster species that never randomly spawned: thermosphere slog The monster species that never randomly spawned: magic-colored patch The monster species that never randomly spawned: evasive riot breaker The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 16) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 85) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 17) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 19) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 16) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 4) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 119) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 6) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 8) Trap randomization happened for 1 in 190 traps Next attribute increase check would have come at turn 954 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (210) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (mechanical helmet) * skullcap (speechpipe helmet) * flack helmet (tight helmet) * crystal helm (transversal helmet) * mining helm (crested helmet) * field helm (deformed helmet) * helm of safeguard (formula one helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (natural gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (ballet heels) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (BLESSED GENOCIDE) scroll of mana (PHORPHORBA BAIBO PHORBORBA) scroll of phase door (MANANNANMACLIR) scroll of standard id (LIELAIS KEIZARS IR LAUNUMS) scroll of cure (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of extra healing (AYY LMAO) * scroll of greater mana restoration (DUCTUM ADIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 50 points, Since you escaped early, the score list will not be checked.