Leeroy, lawful male redguardian Thalmor --- --.- |.....@| |......@ |......| -------- . [Leeroy the Concordate Agent] St10 Dx6 Co11 In11 Wi11 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: manaleech You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 273 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 90% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 86% Armor drop chance was reduced to 80% Tool drop chance was reduced to 99% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: missile weapons (turn 8) The following skill became untrainable if you tried to train it too early: implants (turn 144) The following skill became untrainable after a while: firearms (turn 13306) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 23979) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34137 Monster spawn increase reached its maximum at turn 417265 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 316197 The monster class that cannot be genocided was turret The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: quendi wierdo-lord (freq bonus 10) The monster species that spawned more often: queen B (freq bonus 6) The monster species that spawned more often: domestic nymph (freq bonus 20) The monster species that spawned more often: baby mantidragon (freq bonus 5) The monster species that spawned more often: malkuth sephirah (freq bonus 12) The monster species that spawned more often: software bug (freq bonus 5) The monster species that spawned more often: brute (freq bonus 72) The monster species that spawned more often: giant fly (freq bonus 6) The monster species that spawned more often: sabeen (freq bonus 12) The monster species that spawned more often: yaksas (freq bonus 15) The monster species that spawned more often: ghetto mushroom (freq bonus 14) The monster species that spawned more often: green worm (freq bonus 24) The monster species that spawned more often: psi ray (freq bonus 10) The monster species that spawned more often: pile of inflated coins (freq bonus 16) The monster species that spawned more often: recuse curlicue bassinet (freq bonus 12) The monster species that spawned more often: super-old asshole teacher (freq bonus 30) The monster species that spawned more often: trump turret (freq bonus 10) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 12) The monster species that spawned more often: invisible wort (freq bonus 12) The monster species that spawned more often: noxious mold (freq bonus 8) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 9) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster species that never randomly spawned: small item trove The monster species that never randomly spawned: goddam dwarfed The monster species that never randomly spawned: nightwing The monster species that never randomly spawned: vivid missingno The monster species that never randomly spawned: salachaun The monster species that never randomly spawned: bridging stammering The monster species that never randomly spawned: sweet sister The monster species that never randomly spawned: blue mewlip The monster species that never randomly spawned: alarm light The monster species that never randomly spawned: runoff mold The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 19) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 8) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 12) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 4) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 2) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 17) Trap randomization happened for 1 in 850 traps Next attribute increase check would have come at turn 1123 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You saw invisible You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (351) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (post-nuclear helmet) * skullcap (ruined helmet) * flack helmet (formula one helmet) * crystal helm (gray helmet) * mining helm (narrow helmet) * field helm (great helmet) * helm of safeguard (bug-tracking helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (fencing gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (block-heeled boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of mana (JUBILEX IS MY BEST FRIEND) scroll of phase door (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of standard id (PLEBHACK NOW WITH SAVESTATES) scroll of cure (YOU EERIE SISTER FA) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (FUS RO DAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.