Leeroy, lawful male redguardian Thalmor -.--- |..@| |o@o+ |ooo| |o.o| |.+o| ----- [Leeroy the Concordate Agent] St8 Dx15 Co9 In7 Wi13 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 291 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 88% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 97% Tool drop chance was reduced to 85% Food drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: javelin (turn 27) The following skill became untrainable if you tried to train it too early: shield (turn 2442) The following skill became untrainable after a while: body spells (turn 77837) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 21702) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27437 Monster spawn increase reached its maximum at turn 247819 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 17494386 The monster class that cannot be genocided was lizard The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: bright ray (freq bonus 30) The monster species that spawned more often: gravitational emporium exorbitance overroast (freq bonus 9) The monster species that spawned more often: Kati's ballerina (freq bonus 28) The monster species that spawned more often: real mana hound (freq bonus 15) The monster species that spawned more often: barrow noisemaker denuder (freq bonus 12) The monster species that spawned more often: overspecialization excretion (freq bonus 120) The monster species that spawned more often: undead wizard (freq bonus 10) The monster species that spawned more often: opal warp fungus (freq bonus 8) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 6) The monster species that spawned more often: mooncalf (freq bonus 5) The monster species that spawned more often: venom lord (freq bonus 4) The monster species that spawned more often: staff mimic (freq bonus 8) The monster species that spawned more often: treating praise (freq bonus 30) The monster species that spawned more often: commiseratively valuating alloyed (freq bonus 12) The monster species that spawned more often: bonepull fish (freq bonus 14) The monster species that spawned more often: Minator Sergeant (freq bonus 20) The monster species that spawned more often: inficated one (freq bonus 24) The monster species that spawned more often: velar triumphant (freq bonus 7) The monster species that spawned more often: mode flummoxing (freq bonus 8) The monster species that spawned more often: ruddle signatured (freq bonus 24) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 12) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster species that never randomly spawned: kobold diceroller The monster species that never randomly spawned: black and white fungus The monster species that never randomly spawned: nautilus engineer The monster species that never randomly spawned: feature The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: defoliator recreation The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: brindled kindheartedly backslap casing The monster species that never randomly spawned: sentimentalized disclose The monster species that never randomly spawned: aggravated ray The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 37) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 32) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 11) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 7) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 205) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 18) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 64) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 2) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 2) Trap randomization happened for 1 in 266 traps Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (365) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (RNG helmet) * skullcap (long-hair helmet) * flack helmet (wide conical hat) * crystal helm (meso helmet) * mining helm (plumed helmet) * field helm (ruined helmet) * helm of safeguard (tribal helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (velvet gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (winter boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of mana (DOLLARIQHACK BRIBERY SIMULATOR) scroll of phase door (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of standard id (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of cure (GENTLY CARESS YOU TOO) * scroll of extra healing (SKYB) * scroll of greater mana restoration (HOW WAS I) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.