Leeroy, lawful male redguardian Thalmor --------------- |.....@.......| |.....@.......| |.............| |.............+ ----+---------- [Leeroy the Concordate Agent] St8 Dx10 Co10 In11 Wi7 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 80 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 163 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 84% Armor drop chance was reduced to 55% Tool drop chance was reduced to 74% Monster death drops spawned with only 96% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 12) The following skill became untrainable if you tried to train it too early: broadsword (turn 2214) The following skill became untrainable after a while: attack spells (turn 9850) The following skill couldn't be trained before a certain turn number is reached: knife (turn 10531) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44992 Monster spawn increase reached its maximum at turn 259402 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 396522 The monster class that cannot be genocided was xorn The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: stairway to hell (freq bonus 21) The monster species that spawned more often: extra deep one (freq bonus 10) The monster species that spawned more often: stethoscopically treasurer obesely crudding (freq bonus 36) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 8) The monster species that spawned more often: Ruea's lady sandal (freq bonus 12) The monster species that spawned more often: workday terrarium ablest (freq bonus 14) The monster species that spawned more often: inertia monster (freq bonus 15) The monster species that spawned more often: vag (freq bonus 9) The monster species that spawned more often: summoning spirit (freq bonus 48) The monster species that spawned more often: noblewoman (freq bonus 56) The monster species that spawned more often: agent black colony (freq bonus 14) The monster species that spawned more often: wounding prospering (freq bonus 12) The monster species that spawned more often: flup bat (freq bonus 10) The monster species that spawned more often: wet pussy (freq bonus 72) The monster species that spawned more often: healthy cave spider (freq bonus 16) The monster species that spawned more often: greater chaotic servant (freq bonus 24) The monster species that spawned more often: Agone (freq bonus 12) The monster species that spawned more often: swamp thing (freq bonus 7) The monster species that spawned more often: werelichen (freq bonus 10) The monster species that spawned more often: kallwalker (freq bonus 56) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster species that never randomly spawned: help vampire The monster species that never randomly spawned: gnoll ghoul The monster species that never randomly spawned: Katcher The monster species that never randomly spawned: green ooze The monster species that never randomly spawned: black tear angel The monster species that never randomly spawned: amorphous elemental The monster species that never randomly spawned: consecrated turret The monster species that never randomly spawned: plasma elemental The monster species that never randomly spawned: mortally crossing anathematize The monster species that never randomly spawned: zombieman The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 8) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 156) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 65) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 19) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 29) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 7) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 2) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 3) Trap randomization happened for 1 in 822 traps Next attribute increase check would have come at turn 1932 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (chain-aventailed helmet) * skullcap (masked helmet) * flack helmet (celtic helmet) * crystal helm (grimace helmet) * mining helm (weeping helmet) * field helm (bluy helmet) * helm of safeguard (black helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (old gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (mud boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (IM REALLY FEELING IT) scroll of mana (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of phase door (YERXA) scroll of standard id (BREATH WEAPON 1 USED) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (LILYS HUNT) * scroll of greater mana restoration (SEXY PRINCESS CATHLETTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.