Leeroy, lawful male redguardian Thalmor .II ..@. ..*. .... [Leeroy the Heretic Hunter] St14 Dx13 Co17 In11 Wi10 Ch8 ThaRedMalLaw Min:4 $44 HP0(89) Pw38(38) AC4 Exp6 T1224 Wea Cnf Bli Latest messages [-7 -> 19] You kill it! It misses. You kill it! You try to feel what is lying here on the floor. 1 gold piece. F - a crossbow {20}. D - 30 crossbow bolts {0}. You hear a flinging sound. You are hit! You hear the howling of the CwnAnnwn... [-17 -> 2] Warning: HP low! You try to feel what is lying here on the floor. You feel an unseen monster! (2x) It claws you! [-2 -> 1] Warning: HP low! It touches you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} k - 21 uncursed +0 arrows {0} n - an uncursed +0 orcish short sword {12} v - the cursed +0 dagger named Sea Gull {4} D - 31 uncursed +1 crossbow bolts {0} F - an uncursed +0 crossbow {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} q - a heavily cursed -2 pair of gnomish boots {4} y - a cursed -1 bronze plate mail {200} Scrolls e - 3 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} l - a blessed scroll of bullshit {0} Spellbooks x - an uncursed spellbook of endure cold (6:3) {0} Rings C - a cursed ring of illiteracy (on left hand) {0} Wands o - an uncursed wand of teleportation (0:0) {0} r - an uncursed wand of light (0:13) {0} A - an uncursed wand of objection (0:17) {0} Tools t - an uncursed tin whistle {0} z - an uncursed expensive camera (0:80) {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: magic resistance Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 48% Wand drop chance was reduced to 83% Implant drop chance was reduced to 92% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 48% Food drop chance was reduced to 73% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 40) The following skill became untrainable if you tried to train it too early: body spells (turn 26720) The following skill became untrainable after a while: flail (turn 6305) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 44405) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 62473 Monster spawn increase reached its maximum at turn 156866 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 371910 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: o*2]FxD,_<9F (freq bonus 6) The monster species that spawned more often: revolutionist epiphany (freq bonus 18) The monster species that spawned more often: lead statue (freq bonus 10) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: attempter anaesthetized scabbiest (freq bonus 3) The monster species that spawned more often: gazer horror (freq bonus 24) The monster species that spawned more often: vanquisher gladier (freq bonus 24) The monster species that spawned more often: allotypic thereuntil (freq bonus 16) The monster species that spawned more often: gater devil (freq bonus 12) The monster species that spawned more often: cloture smuggled (freq bonus 18) The monster species that spawned more often: iron ripper (freq bonus 18) The monster species that spawned more often: Marie's hugging boot (freq bonus 18) The monster species that spawned more often: yeoman fundamentally (freq bonus 24) The monster species that spawned more often: sexfault (freq bonus 36) The monster species that spawned more often: heritability ropiest (freq bonus 4) The monster species that spawned more often: charcoal warp fungus (freq bonus 24) The monster species that spawned more often: battlehorse (freq bonus 10) The monster species that spawned more often: off-shitter (freq bonus 8) The monster species that spawned more often: roper (freq bonus 3) The monster species that spawned more often: nightgaunt (freq bonus 30) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: counteracting housesitting transformation feat The monster species that never randomly spawned: seven-feet we-sell The monster species that never randomly spawned: triceratops The monster species that never randomly spawned: barb warp fungus The monster species that never randomly spawned: monomolecular transfuser The monster species that never randomly spawned: Don Finwe The monster species that never randomly spawned: spectator The monster species that never randomly spawned: Laura's 'sister' combat boot The monster species that never randomly spawned: albino force patch The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 115) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 143) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 5) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 40) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 7) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 6) Trap randomization happened for 1 in 218 traps Next attribute increase check would have come at turn 2787 Strength training was 17 Dexterity training was 35 Wisdom training was 16 Constitution training was 4 Your sanity was 40 You were sleep resistant You were poison resistant You were immune to sickness You were confused (25) You were blinded (231) You had the following problem: If you pick up a scroll, it may disintegrate. (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (5) You were prevented from having warning (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 113 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(311) invoke deity 6 R LIMIT(3016) dazzle 2X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (scuba helmet) * skullcap (RNG helmet) * flack helmet (wide metal helm) * crystal helm (meteoric helmet) * mining helm (resounding helmet) * field helm (golden helmet) * helm of safeguard (covered helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (velvet gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (lolita boots) * boots of safeguard (orange boots) Scrolls scroll of healing (KCATTA SOD) scroll of mana (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of phase door (LETS FAIL AND ROLL) scroll of standard id (LET ME VOTE LET ME VOTE LET ME VOTE) scroll of cure (RECOPIED CONGREGATION) * scroll of extra healing (KERNOD WEL) * scroll of greater mana restoration (CAN I BECOME A BEEFSTEAK) scroll of ice (I ONLY PLAY AA) scroll of bullshit (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) Spellbooks spellbook of endure cold (dog eared) Potions potion of enlightenment (slimy) Rings ring of illiteracy (arc) Wands wand of teleportation (vajra ring) wand of light (vajra tower) wand of objection (omnipotent) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 4: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 24 times You killed 54 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (44 of 160) two-weapon combat [Basic] (max Expert) (22 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (41 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (1 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...