Leeroy, lawful male redguardian Thalmor ----------------- |.a............<. |@.............|. |.. [Leeroy the Whitegold Ambassador] St9 Dx15 Co13 In11 Wi12 Ch10 ThaRedMalLaw Dlvl:2 $13 HP0(44) Pw31(31) AC-2 Exp3 T400 Latest messages There is a wall in the way! Something is written here in the dust. Use "r." to read it. There is a wall in the way! Unknown command ' '. The Ravenous Bugblatter Beast Of Traal bites you! [-6 -> 38] The Ravenous Bugblatter Beast Of Traal bites you! [-9 -> 29] The Ravenous Bugblatter Beast Of Traal bites you! [-5 -> 24] The Ravenous Bugblatter Beast Of Traal bites you! [-9 -> 15] You miss the Ravenous Bugblatter Beast Of Traal completely. You hit the Ravenous Bugblatter Beast Of Traal. The Ravenous Bugblatter Beast Of Traal bites you! [-8 -> 7] Warning: HP low! The Ravenous Bugblatter Beast Of Traal bites you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} j - 24 uncursed +0 darts (in quiver) {0} k - an uncursed +0 sling {2} l - an uncursed +0 knife {2} Armor b - an uncursed +5 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: dagger (turn 16) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1330) The following skill became untrainable after a while: shield (turn 27102) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 30670) Sticky curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37208 Monster spawn increase reached its maximum at turn 154207 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2352240 The monster class that cannot be genocided was major demon The monster class that was spawned more often: wall monster (freq bonus 9) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: black and white mold (freq bonus 10) The monster species that spawned more often: imipig (freq bonus 66) The monster species that spawned more often: bright blue patch (freq bonus 24) The monster species that spawned more often: Mister Strip-Mine (freq bonus 28) The monster species that spawned more often: furry yeti (freq bonus 12) The monster species that spawned more often: eldritch warp fungus (freq bonus 90) The monster species that spawned more often: snaga (freq bonus 39) The monster species that spawned more often: blue wort (freq bonus 44) The monster species that spawned more often: giant lizard (freq bonus 10) The monster species that spawned more often: enshrining transition (freq bonus 52) The monster species that spawned more often: mimic lich (freq bonus 30) The monster species that spawned more often: magic spore (freq bonus 24) The monster species that spawned more often: splintered ufo part (freq bonus 11) The monster species that spawned more often: peculation penicillin megalomaniac corrupting falsetto (freq bonus 52) The monster species that spawned more often: laser eye (freq bonus 39) The monster species that spawned more often: bluesman iffy (freq bonus 114) The monster species that spawned more often: giant pygmy shaman (freq bonus 66) The monster species that spawned more often: maelstorm (freq bonus 78) The monster species that spawned more often: brown colony (freq bonus 11) The monster species that spawned more often: cooper waterside (freq bonus 20) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 10) The monster species that never randomly spawned: ebony fungus The monster species that never randomly spawned: ogre king The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: stalker The monster species that never randomly spawned: Eliane's shin-smashing sneaker The monster species that never randomly spawned: ludsplasha The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: tomb scorpion The monster species that never randomly spawned: woodchuck The monster species that never randomly spawned: Maurah's sweetheart pump The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 13) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 34) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 20) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 76) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 8) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 5) Trap randomization happened for 1 in 149 traps Next attribute increase check would have come at turn 1189 Strength training was 7 Dexterity training was 3 Wisdom training was 2 Constitution training was 12 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You saw invisible You had infravision You had 1173 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (scuba helmet) * skullcap (hydra helmet) * flack helmet (chain-aventailed helmet) * crystal helm (greenery helmet) * mining helm (grimace helmet) * field helm (gas mask) * helm of safeguard (tasseled helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (rayductnay gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (heap of shit boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (WE WILL HURT YOU) scroll of mana (89 50 4E 47 0D 0A 1A 0A) scroll of phase door (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of standard id (MUUTATATOTOTS) scroll of cure (FOOBIE BLETCH) * scroll of extra healing (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of greater mana restoration (PHORPHORBA BAIBO PHORBORBA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...