Leeroy, chaotic female ancipital Undead Slayer Z ------- ---- ............ V |..........| |@.d.....$.| ------------ [Leeroy the Assistant] St12 Dx9 Co10 In11 Wi4 Ch5 UndAcpFemCha+F Dlvl:1 $0 HP23(23) Pw21(21) AC5 Exp1 T5 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female segfaulter ancipital Undead Slayer. ATTENTION!!! You are playing the segfaulter race, which can cause certain actions to produce a fake segfault panic that erases your character. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a balanced game. (You can make fun of me now, because I know you will if you're from /rlg/. --Amy) You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (ancipital undead slayer called Leeroy, on a staircase) Accessing Pokedex entry for undead slayer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -1. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists level drain. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical You don't know any spells right now. There is nothing here to pick up. (2x) Pick an object. @ a human or elf or you (ancipital undead slayer called Leeroy, on a staircase) Accessing Pokedex entry for undead slayer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -1. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists level drain. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical You are Leeroy, a chaotic female segfaulter ancipital Undead Slayer. HP: 23 (max 23) Pw 21 (max 21) AC 5 Current status effects: . # You don't have another special ability in your normal form! The little dog bites the small sounder. The small sounder is killed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: polymorph control You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 242 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 95% Wand drop chance was reduced to 99% Armor drop chance was reduced to 72% Tool drop chance was reduced to 68% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: missile weapons (turn 3) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 176) The following skill became untrainable after a while: enchantment spells (turn 37669) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 43165) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65790 Monster spawn increase reached its maximum at turn 149403 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 327663 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: foolishly nonspecialized (freq bonus 32) The monster species that spawned more often: hydra (freq bonus 18) The monster species that spawned more often: boronic outrooting (freq bonus 30) The monster species that spawned more often: downfall turret (freq bonus 14) The monster species that spawned more often: gold bell (freq bonus 18) The monster species that spawned more often: balor (freq bonus 6) The monster species that spawned more often: slugged told brakeage alphameric dribbler pacifist (freq bonus 8) The monster species that spawned more often: Asmodeus (freq bonus 9) The monster species that spawned more often: siren (freq bonus 7) The monster species that spawned more often: abnormal force patch (freq bonus 12) The monster species that spawned more often: lava trove (freq bonus 12) The monster species that spawned more often: declamatory asterisk (freq bonus 16) The monster species that spawned more often: grave wight (freq bonus 5) The monster species that spawned more often: Frieza (freq bonus 6) The monster species that spawned more often: bluish beetle (freq bonus 24) The monster species that spawned more often: sand maggot (freq bonus 7) The monster species that spawned more often: giant yellow ant (freq bonus 12) The monster species that spawned more often: Strygalldwir (freq bonus 36) The monster species that spawned more often: Bulletproof Kaptain (freq bonus 36) The monster species that spawned more often: Miss House Worker (freq bonus 24) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: giant beelob The monster species that never randomly spawned: wigwam yen The monster species that never randomly spawned: enforcer The monster species that never randomly spawned: floating merman The monster species that never randomly spawned: hungry colony The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: quantum mushroom The monster species that never randomly spawned: wereauton The monster species that never randomly spawned: slime monster The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 19) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 26) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 123) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 2) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 18) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 2) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 8) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 6) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 2) Trap randomization happened for 1 in 492 traps Trap difficulty was increased by 3 Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were aware of the presence of something You were warned of undead You had 1497 points of nutrition remaining You were stealthy You had slower digestion You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (372) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (meteoric helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (narrow helmet) * skullcap (horned helmet) * flack helmet (gray helmet) * crystal helm (anti-government helmet) * mining helm stone (rubynus helmet) * field helm (strip bandana) * helm of safeguard (dream helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (brand-new gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (clunky heels) * boots of safeguard (hot boots) Scrolls scroll of healing (VW GIANT BEETLE) scroll of mana (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of phase door (COMPILE SLEX SUDO UBUNTU) scroll of standard id (SEXI NOTGAY GAYPOD) scroll of cure (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) * scroll of extra healing (SERGEANT MC SHITHEAD) * scroll of greater mana restoration (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Undead Slayer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.