Leeroy, lawful male redguardian Thalmor ----------- ..........| |.........| |...j@....| +...@.....| ----------- [Leeroy the Concordate Agent] St8 Dx5 Co6 In8 Wi7 Ch16 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: warning Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 63 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 38% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 40% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 73% Tool drop chance was reduced to 81% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: broadsword (turn 28) The following skill became untrainable if you tried to train it too early: whip (turn 46) The following skill became untrainable after a while: divination spells (turn 55458) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 11887) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73627 Monster spawn increase reached its maximum at turn 230617 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1595580 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: major demon (freq bonus 5) The monster species that spawned more often: podded scratch (freq bonus 18) The monster species that spawned more often: worth rewrite (freq bonus 16) The monster species that spawned more often: forgotten laser (freq bonus 18) The monster species that spawned more often: irresistible warp patch (freq bonus 48) The monster species that spawned more often: broken light (freq bonus 14) The monster species that spawned more often: hole wort (freq bonus 24) The monster species that spawned more often: technicolor ambitiously allegorically foliate arousing (freq bonus 32) The monster species that spawned more often: perspicacity infundibulum (freq bonus 11) The monster species that spawned more often: weremimic (freq bonus 6) The monster species that spawned more often: +4 sl cutoff (freq bonus 18) The monster species that spawned more often: amnesia vortex (freq bonus 39) The monster species that spawned more often: debugging dissatisfying (freq bonus 84) The monster species that spawned more often: driest mummy (freq bonus 44) The monster species that spawned more often: gesundheit measurer (freq bonus 20) The monster species that spawned more often: ETA terrorist (freq bonus 30) The monster species that spawned more often: porter severity vortex (freq bonus 21) The monster species that spawned more often: coruscating potboiled (freq bonus 18) The monster species that spawned more often: slow warp fungus (freq bonus 9) The monster species that spawned more often: Benge Barbarois (freq bonus 7) The monster species that spawned more often: shewing saliently (freq bonus 18) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 9) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster species that never randomly spawned: comparing belling sleepwalker The monster species that never randomly spawned: officially torii The monster species that never randomly spawned: invalidate rehandled The monster species that never randomly spawned: incontestable forwardly The monster species that never randomly spawned: giant rust monster The monster species that never randomly spawned: devious bastard The monster species that never randomly spawned: magic ray The monster species that never randomly spawned: remanufactured engaging The monster species that never randomly spawned: female guard The monster species that never randomly spawned: amnesia elemental The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 19) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 110) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 76) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 17) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 9) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 10) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 1) Trap randomization happened for 1 in 939 traps Trap difficulty was increased by 10 Next attribute increase check would have come at turn 2230 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (518) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (spinning helmet) * skullcap (long-hair helmet) * flack helmet (grimace helmet) * crystal helm (meteoric helmet) * mining helm (dim colored helmet) * field helm (engraved helmet) * helm of safeguard (bug-tracking helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (runic gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (tightly fitting boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (C00000000000000000000000000005) scroll of mana (NOTHINGOFFPULL) scroll of phase door (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of standard id (YNORI ERUP) scroll of cure (IBFALABLO) * scroll of extra healing (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) * scroll of greater mana restoration (PATENT PENDING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.