Leeroy, lawful male redguardian Thalmor -------------------- #####---------## |....E...@@........| #,,,,.........,# -------------..-----.| #,###|...>...|,# |...|....| ....-.. |.| ##,,,-.......|%# |...|.(..|..|$.|...|.| #,##|.....[.|,# |----|...||------|..| ..|%|###,# ---------,# ..|..|...|.|..|%.|.-----|.|#,,,# #,# ----.|..--|--.|..|%%|.|....|.|#,### #,# |..-.-|--..{..-|-|..|.|.._.|..,,# #,,# |.............-|--.-....|.|### ##,## ||---.----|--.%....|....|[| #,,,# |...|....|..|--|--------|.|## #,-------- |(((|.|..|..| ...|{.|.%.-..,## ### #,.......| |(((|----|..|....|..|]..|.|#,#####,## ##|......| ----- #{ ---------|------.|##,,,,,#,## |......| |..................| ########,###|......| -------------------- ##,,,..------ ###### [Leeroy the Heretic Hunter] St17 Dx12 Co9 In13 Wi8 Ch10 ThaRedMalLaw Min:6 $130 HP-10(84) Pw42(42) AC0 Exp7 T1255 Par Latest messages The priestess of Mandos kicks you! [-4 -> 46] You miss the invisible unseen servant of Mandos. (2x) The priestess of Mandos swings her mace. The priestess of Mandos hits you! [-12 -> 34] The priestess of Mandos kicks you! The priestess of Mandos's kick painfully slams into your nuts! [-12 -> 22] [-1 -> 21] The priestess of Mandos casts a spell at you! You are frozen in place! The priestess of Mandos swings her mace. The priestess of Mandos just misses! The priestess of Mandos kicks you! [-1 -> 21] The priestess of Mandos points at you, then curses. The priestess of Mandos swings her mace. The priestess of Mandos hits you! You die... Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 68% Implant drop chance was reduced to 89% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 51% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 14) The following skill became untrainable if you tried to train it too early: polearms (turn 70) The following skill became untrainable after a while: short sword (turn 48862) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 53398) Number of artifacts generated was 1 Number of fake artifacts generated was 14 Monster spawn increase started at turn 32236 Monster spawn increase reached its maximum at turn 291706 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1613976 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: jelly (freq bonus 3) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: laboratorial deservingly (freq bonus 21) The monster species that spawned more often: tooth jugging borrow (freq bonus 14) The monster species that spawned more often: US presidential election loser (freq bonus 30) The monster species that spawned more often: batboy gweduck (freq bonus 16) The monster species that spawned more often: dent golem (freq bonus 6) The monster species that spawned more often: plasma stalk (freq bonus 24) The monster species that spawned more often: winking terrapin (freq bonus 12) The monster species that spawned more often: sweet blonde (freq bonus 36) The monster species that spawned more often: Lisa (freq bonus 96) The monster species that spawned more often: fanatician (freq bonus 36) The monster species that spawned more often: putjana (freq bonus 12) The monster species that spawned more often: udun-spawn (freq bonus 5) The monster species that spawned more often: crooked imp (freq bonus 8) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 12) The monster species that spawned more often: jiggly calendered (freq bonus 28) The monster species that spawned more often: Azista (freq bonus 5) The monster species that spawned more often: static mimic (freq bonus 18) The monster species that spawned more often: pectoral unshaved (freq bonus 10) The monster species that spawned more often: water warp patch (freq bonus 12) The monster species that spawned more often: water troll (freq bonus 5) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 5) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: kobold diceroller The monster species that never randomly spawned: renouncer religiously The monster species that never randomly spawned: gnomish sanitizer The monster species that never randomly spawned: solvated moue The monster species that never randomly spawned: topaz warp fungus The monster species that never randomly spawned: terminator chess wild dog The monster species that never randomly spawned: bright white colony The monster species that never randomly spawned: sixfold corpore The monster species that never randomly spawned: spooky fieldpiece The monster species that never randomly spawned: cave error The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 17) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 3) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 7) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 11) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 9) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 90) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 92) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Trap randomization happened for 1 in 641 traps Next attribute increase check would have come at turn 2576 Strength training was 8 Dexterity training was 16 Wisdom training was 2 Constitution training was 27 Your sanity was 0 You were sleep resistant You were immune to sickness You were paralyzed (-9) You were heterosexual You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1245 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 92% Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) dazzle 3X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (scuba helmet) * skullcap (RNG helmet) * flack helmet (sages helmet) * crystal helm (tribal helmet) * mining helm (organic helmet) * field helm (eternal helmet) * helm of safeguard (post-nuclear helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (spacey gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (sharp-edged sandals) * boots of safeguard (profiled boots) Scrolls scroll of healing (HIT THE KEY BY VACUUM LEAF) scroll of mana (SMASH EM EXTENDED MELEE BRAWL) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (EMULSION DARNEDER) scroll of cure (CUTME) * scroll of extra healing (PROJECTION LEAD) * scroll of greater mana restoration (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Spellbooks spellbook of acid stream (crying) Potions potion of extra healing (icy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 58 times You killed 36 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (77 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...