Leeroy, lawful male redguardian Thalmor -------- |(@@...| |.$....| +...#..| -------- [Leeroy the Concordate Agent] St7 Dx7 Co8 In10 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. scroll of cure - This is a scroll. Color: red. Material: paper. Appearance: TRAINED THE HARD WAY. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: psi resistance You could not have this property intrinsically: stunnopathy Implant identification only worked 1 times out of 47 Gem identification only worked 100 times out of 319 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 93% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 40% Implant drop chance was reduced to 88% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 85% Food drop chance was reduced to 87% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: missile weapons (turn 11) The following skill became untrainable if you tried to train it too early: attack spells (turn 32) The following skill became untrainable after a while: body spells (turn 19256) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 15528) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57086 Monster spawn increase reached its maximum at turn 96730 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3512268 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: fractional discovered (freq bonus 32) The monster species that spawned more often: giant hunter ant (freq bonus 54) The monster species that spawned more often: indigo warp fungus (freq bonus 30) The monster species that spawned more often: terrible fly (freq bonus 8) The monster species that spawned more often: cuntgun turret (freq bonus 8) The monster species that spawned more often: lateen hunk (freq bonus 12) The monster species that spawned more often: giant black jellyfish (freq bonus 12) The monster species that spawned more often: barb warp patch (freq bonus 48) The monster species that spawned more often: rnghost (freq bonus 16) The monster species that spawned more often: Glasya (freq bonus 12) The monster species that spawned more often: boomeranging duck (freq bonus 9) The monster species that spawned more often: leprechaun arm chest contractor (freq bonus 20) The monster species that spawned more often: grunt-a-lot zombie (freq bonus 5) The monster species that spawned more often: producible waspishly (freq bonus 20) The monster species that spawned more often: crunchy colony (freq bonus 20) The monster species that spawned more often: extreme psycho guard (freq bonus 5) The monster species that spawned more often: eyeing technetium fugging (freq bonus 10) The monster species that spawned more often: gargoyle trap (freq bonus 21) The monster species that spawned more often: pettily shelfful (freq bonus 18) The monster species that spawned more often: The Heeled Topmodel (freq bonus 18) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster species that never randomly spawned: greedy looking gnome The monster species that never randomly spawned: centerboard bussing The monster species that never randomly spawned: psi bulb The monster species that never randomly spawned: boomeranged infanticide The monster species that never randomly spawned: dark prostitute The monster species that never randomly spawned: pyrogen intergovernmental The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: baby crocechaun The monster species that never randomly spawned: vacuum growth The monster species that never randomly spawned: enemy cube jelly The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 70) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 11) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 90) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 11) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 10) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 5) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 4) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 3) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this trap was always invisible: directive trap The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 2) Trap randomization happened for 1 in 315 traps Next attribute increase check would have come at turn 202 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1191) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (brick helmet) * skullcap (anachrononononaut helmet) * flack helmet (etched helmet) * crystal helm (green bowel) * mining helm (translucent helmet) * field helm (eternal helmet) * helm of safeguard (wide conical hat) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (old gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (princess pumps) * field boots (jungle boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (VUS AS CORIUMA) scroll of mana (ON TIMON TIME ON TIME) scroll of phase door (AJMO TO UCINITI) scroll of standard id (ALIUS PRA) scroll of cure (TRAINED THE HARD WAY) * scroll of extra healing (GODFATHER OF ALL ROGUELIKES) * scroll of greater mana restoration (ENSSNAKE F FIGHTAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.