Leeroy, lawful male redguardian Thalmor ------- |...@.| |..@..| -.....- +.......- --.....-- |....:| |.....| ------- [Leeroy the Concordate Agent] St8 Dx8 Co7 In8 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: devices (turn 8) The following skill became untrainable if you tried to train it too early: healing spells (turn 195) The following skill became untrainable after a while: body armor (turn 27054) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 39558) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50135 Monster spawn increase reached its maximum at turn 157781 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 384335 The monster class that cannot be genocided was nymph The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: barbed whatevil (freq bonus 12) The monster species that spawned more often: float flyler (freq bonus 16) The monster species that spawned more often: mandaruck (freq bonus 14) The monster species that spawned more often: black wizard (freq bonus 12) The monster species that spawned more often: admirer irritating (freq bonus 16) The monster species that spawned more often: tribadic impassioning (freq bonus 6) The monster species that spawned more often: ancient rainbow dragon (freq bonus 6) The monster species that spawned more often: vamping congesting (freq bonus 21) The monster species that spawned more often: drone force patch (freq bonus 21) The monster species that spawned more often: wartortle (freq bonus 10) The monster species that spawned more often: staking photospheric (freq bonus 40) The monster species that spawned more often: steam-powered missile sentry (freq bonus 36) The monster species that spawned more often: invisible force patch (freq bonus 42) The monster species that spawned more often: secret disenchanter (freq bonus 6) The monster species that spawned more often: fat bully (freq bonus 18) The monster species that spawned more often: marveled pharmaceutical (freq bonus 8) The monster species that spawned more often: pink missingno (freq bonus 6) The monster species that spawned more often: psycho nymph (freq bonus 48) The monster species that spawned more often: contextually grovel ichthyoid trefoil (freq bonus 12) The monster species that spawned more often: blue horror (freq bonus 40) The monster trait that was more common: monsters that growl (freq bonus 5) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 5) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 7) The monster species that never randomly spawned: aha bonder The monster species that never randomly spawned: felid The monster species that never randomly spawned: gummed unalarmed The monster species that never randomly spawned: appurtenance cinched The monster species that never randomly spawned: apian scintillator suspecter The monster species that never randomly spawned: huge newt The monster species that never randomly spawned: lower ent The monster species that never randomly spawned: laten growth The monster species that never randomly spawned: blood boss The monster species that never randomly spawned: mote of light The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 20) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 20) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 22) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 65) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 51) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 2) Trap randomization happened for 1 in 664 traps Next attribute increase check would have come at turn 699 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (echo helmet) * skullcap (secret helmet) * flack helmet (thinking helmet) * crystal helm (red helmet) * mining helm (eternal helmet) * field helm (kitchen hat) * helm of safeguard (engraved helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (camouflage patterned gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (worn-out sneakers) * boots of safeguard (ankle boots) Scrolls scroll of healing (23571113171923293137) scroll of mana (ASSTRAELOS CHRAELOS) scroll of phase door (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of standard id (WOE AKUET AAAAAAA) scroll of cure (KLOCK DOCK KAPOW) * scroll of extra healing (HITTING EVEN USED HAT MELO) * scroll of greater mana restoration (QUESTO DEVE ESSERE QUALCUN ALTRO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.