Leeroy, lawful male albae Ninja ---- - |.@..| |.d..| |..... |....| |...k| ------ [Leeroy the Sword Trainee] St17 Dx18 Co11 In11 Wi6 Ch7 NinAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # e,: unknown extended command. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: quad attacks You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 9 Armor drop chance was reduced to 92% Tool drop chance was reduced to 82% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 340) The following skill became untrainable after a while: crossbow (turn 28561) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 49190) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75578 Monster spawn increase reached its maximum at turn 166412 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 543096 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 3) The monster species that spawned more often: gawkiest chlorophyll pompadour reclassify sunning (freq bonus 16) The monster species that spawned more often: disenchanter wort (freq bonus 12) The monster species that spawned more often: tuneful temporization (freq bonus 10) The monster species that spawned more often: reflection exotic (freq bonus 8) The monster species that spawned more often: trainer (freq bonus 24) The monster species that spawned more often: force dwarf (freq bonus 18) The monster species that spawned more often: stone wort (freq bonus 8) The monster species that spawned more often: huge bugbear (freq bonus 15) The monster species that spawned more often: inka exterminator (freq bonus 7) The monster species that spawned more often: sapphist phaeton (freq bonus 16) The monster species that spawned more often: Amy BSOD (freq bonus 4) The monster species that spawned more often: leavening farrowed (freq bonus 30) The monster species that spawned more often: werefox (freq bonus 28) The monster species that spawned more often: watch kaptain (freq bonus 18) The monster species that spawned more often: budget subnormality (freq bonus 8) The monster species that spawned more often: matchbook involving reembodying (freq bonus 21) The monster species that spawned more often: bewailer oculist (freq bonus 8) The monster species that spawned more often: gang guy (freq bonus 80) The monster species that spawned more often: death zruty (freq bonus 14) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 7) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster species that never randomly spawned: star rubber The monster species that never randomly spawned: dweeeeeeauweauw The monster species that never randomly spawned: Pale Night The monster species that never randomly spawned: incanting spirit The monster species that never randomly spawned: igniter guile The monster species that never randomly spawned: timeless snail The monster species that never randomly spawned: Big Katcher The monster species that never randomly spawned: desert prick The monster species that never randomly spawned: chiang-shi The monster species that never randomly spawned: Infested Ghaele The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 32) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 9) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 5) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 1) Trap randomization happened for 1 in 122 traps Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (307) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (WASH EM EXTENDED LAUNDRY SERVICE) scroll of mana (XIAO CAOMEI WO DE BAOBEI) scroll of phase door (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of standard id (SUECHOL OGI ABS OLUTEN ULPEN) scroll of cure (DESPAIR OF ELFERIA) * scroll of extra healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) * scroll of greater mana restoration (FUCK OFF YOU MISS ASS) Potions potion of sickness (brilliant blue) potion of invisibility (cherry-blossom) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.