Leeroy, lawful male redguardian Thalmor --- #@| ..@| |...| |...| +.#.| |. .| ---.- [Leeroy the Concordate Agent] St8 Dx4 Co12 In9 Wi12 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stun resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 442 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 10% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 65% Implant drop chance was reduced to 81% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 63% Food drop chance was reduced to 98% Monster death drops spawned with only 96% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 10) The following skill became untrainable if you tried to train it too early: club (turn 238) The following skill became untrainable after a while: axe (turn 23582) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 50960) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62286 Monster spawn increase reached its maximum at turn 277060 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 951684 The monster class that cannot be genocided was mummy The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: sabine odorful (freq bonus 12) The monster species that spawned more often: ungathered lithuanian (freq bonus 16) The monster species that spawned more often: wild wolf (freq bonus 20) The monster species that spawned more often: Madeleine (freq bonus 42) The monster species that spawned more often: dolgsman (freq bonus 16) The monster species that spawned more often: red devil (freq bonus 24) The monster species that spawned more often: bright white force patch (freq bonus 54) The monster species that spawned more often: till starlike (freq bonus 32) The monster species that spawned more often: freezer nymph (freq bonus 21) The monster species that spawned more often: depowered force patch (freq bonus 12) The monster species that spawned more often: emperor lich (freq bonus 13) The monster species that spawned more often: unshakable traumatization (freq bonus 20) The monster species that spawned more often: dark spider (freq bonus 20) The monster species that spawned more often: zegrump (freq bonus 33) The monster species that spawned more often: acclimated frumpy (freq bonus 20) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 12) The monster species that spawned more often: hill sliant (freq bonus 10) The monster species that spawned more often: ape gigans (freq bonus 28) The monster species that spawned more often: pulse ray (freq bonus 18) The monster species that spawned more often: jubjub bat (freq bonus 36) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 18) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster species that never randomly spawned: great acid monster The monster species that never randomly spawned: highschool eel The monster species that never randomly spawned: Thoth Amun The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: dimmer lich The monster species that never randomly spawned: supplicant overstimulate The monster species that never randomly spawned: chaos servant The monster species that never randomly spawned: conquistador considering huddler gardener The monster species that never randomly spawned: edged troll The monster species that never randomly spawned: Soft Sarah The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 18) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 16) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 3) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 5) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 27) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 22) Trap randomization happened for 1 in 11 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 1418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1458) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (silk helmet) * skullcap (scuba helmet) * flack helmet (bluy helmet) * crystal helm (precious helmet) * mining helm (tight helmet) * field helm (thinking helmet) * helm of safeguard (masked helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (dusty gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (femmy boots) * boots of safeguard (torn boots) Scrolls scroll of healing (CHOP CHOP MASTA ONION) scroll of mana (WEREFOO ENDLESSTRANSFORMATION) scroll of phase door (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of standard id (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of cure (STARODAVNI DOMENY TAYEMNYTSI HEY) * scroll of extra healing (MANUALIRK GLEKNOW MIZK) * scroll of greater mana restoration (SEXY PRINCESS CATHLETTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.