Leeroy, lawful male albae Supermarket Cashier --- |@F |d. [Leeroy the Low Worker] St11 Dx13 Co15 In4 Wi10 Ch16 SupAlbMalLaw Dlvl:1 $500 HP24(24) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) You don't know any spells right now. # knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. tin opener - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A tool that must be wielded in order to work. It allows you to open tins more quickly. Some players use it to kill Vlad but that's not a good idea in Slash'EM Extended. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 70% Armor drop chance was reduced to 57% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body spells (turn 48) The following skill became untrainable if you tried to train it too early: short sword (turn 836) The following skill became untrainable after a while: protection spells (turn 45897) The following skill couldn't be trained before a certain turn number is reached: spear (turn 43157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36955 Monster spawn increase reached its maximum at turn 137828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1109654 The monster class that cannot be genocided was golem The monster class that was spawned more often: lich (freq bonus 3) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: solid mold (freq bonus 12) The monster species that spawned more often: poscumbutt mummy (freq bonus 5) The monster species that spawned more often: gruesomer amiable (freq bonus 8) The monster species that spawned more often: main school graduate (freq bonus 18) The monster species that spawned more often: fire archer (freq bonus 27) The monster species that spawned more often: spook (freq bonus 22) The monster species that spawned more often: retrofitting segueing (freq bonus 14) The monster species that spawned more often: acid trove (freq bonus 36) The monster species that spawned more often: topaz patch (freq bonus 20) The monster species that spawned more often: Kun-Kwei (freq bonus 30) The monster species that spawned more often: child boar (freq bonus 30) The monster species that spawned more often: jumping force babelfish (freq bonus 40) The monster species that spawned more often: swamp wight (freq bonus 6) The monster species that spawned more often: weretiger (freq bonus 7) The monster species that spawned more often: man-at-arms (freq bonus 10) The monster species that spawned more often: muddling fractional (freq bonus 24) The monster species that spawned more often: red growth (freq bonus 5) The monster species that spawned more often: undead korsair (freq bonus 10) The monster species that spawned more often: white mold (freq bonus 30) The monster species that spawned more often: denied nigger (freq bonus 16) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 10) The monster trait that was more common: monsters that are mindless (freq bonus 8) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 8) The monster trait that was more common: monsters of small size (freq bonus 8) The monster species that never randomly spawned: soffit automaton receivability recyclability The monster species that never randomly spawned: sepia stalk The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: Cthugha, the Living Flame The monster species that never randomly spawned: presbyter telltale The monster species that never randomly spawned: hippie lady The monster species that never randomly spawned: large centipede The monster species that never randomly spawned: slimebesu The monster species that never randomly spawned: Weaponized Angel The monster species that never randomly spawned: integral warp fungus The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 3) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 12) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 28) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 55) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 2) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 2) Trap randomization happened for 1 in 184 traps Next attribute increase check would have come at turn 1995 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You had teleportitis You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (271) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (ECANNOT SNATION ED) scroll of phase door (LEP GEX VEN ZEA) scroll of standard id (EMULSION DARNEDER) scroll of cure (HASH EM EXTENDED BREAKFAST) * scroll of extra healing (EARNINGS SERVICES) * scroll of greater mana restoration (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) Potions potion of fruit juice (mulberry) potion of booze (amber) potion of oil (glam) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Supermarket Cashier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.