Leeroy, lawful male redguardian Thalmor ------+-- |........ |..@....| |...@...| |........ ------.-- [Leeroy the Concordate Agent] St17 Dx12 Co8 In8 Wi10 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 93 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 213 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 59% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: elemental spells (turn 16) The following skill became untrainable if you tried to train it too early: sexy flats (turn 351) The following skill became untrainable after a while: pick-axe (turn 39545) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 16781) Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 43702 Monster spawn increase reached its maximum at turn 145948 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2152434 The monster class that cannot be genocided was rub monster Today, this monster class was always generated invisible: zombie The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: freezer snake (freq bonus 30) The monster species that spawned more often: gravity fungus (freq bonus 18) The monster species that spawned more often: purple fungus (freq bonus 3) The monster species that spawned more often: antimonarchist lait unpack pedicurist (freq bonus 3) The monster species that spawned more often: Solvejg's mocassin (freq bonus 6) The monster species that spawned more often: Aleax radiator (freq bonus 3) The monster species that spawned more often: acidic Olog-hai (freq bonus 4) The monster species that spawned more often: amended startled unwanted (freq bonus 24) The monster species that spawned more often: undead feminist (freq bonus 8) The monster species that spawned more often: castigation mauritanian (freq bonus 6) The monster species that spawned more often: guardian ant (freq bonus 10) The monster species that spawned more often: evasive sewer rat (freq bonus 48) The monster species that spawned more often: ebony wort (freq bonus 6) The monster species that spawned more often: wereauton (freq bonus 6) The monster species that spawned more often: second base xorn (freq bonus 16) The monster species that spawned more often: intelligent crasher (freq bonus 48) The monster species that spawned more often: lich that walks (freq bonus 6) The monster species that spawned more often: quantum aberration (freq bonus 4) The monster species that spawned more often: spring chicken (freq bonus 18) The monster species that spawned more often: real water hound (freq bonus 12) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster species that never randomly spawned: non-mad laser The monster species that never randomly spawned: wooden patch The monster species that never randomly spawned: fancy colony The monster species that never randomly spawned: sterility annual The monster species that never randomly spawned: lUHg<.= The monster species that never randomly spawned: scone giant The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: declinature inheritability The monster species that never randomly spawned: gnome thief The monster species that never randomly spawned: kamikaze tribble The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 8) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 20) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 80) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 6) Trap randomization happened for 1 in 366 traps Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (879) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gas mask) * sedge hat (visored helmet) * skullcap (thinking helmet) * flack helmet (chain-aventailed helmet) * crystal helm (anachrononononaut helmet) * mining helm (black helmet) * field helm (hydra helmet) * helm of safeguard (eternal helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (camouflage patterned gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (profiled boots) * boots of safeguard (mary janes) Scrolls scroll of healing (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of mana (LA VIVME) scroll of phase door (EZGAMEEZLIFE) scroll of standard id (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) scroll of cure (BAYARD WENZEL) * scroll of extra healing (PALIM PALIM) * scroll of greater mana restoration (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.