Leeroy, lawful male redguardian Thalmor -------.- |...@.@.| -.{.@...| |.$.....| --------- [Leeroy the Concordate Agent] St13 Dx5 Co9 In10 Wi12 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: half spell damage You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 58% chance Potion drop chance was reduced to 97% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 63% Tool drop chance was reduced to 94% Food drop chance was reduced to 68% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: sling (turn 14) The following skill became untrainable if you tried to train it too early: occult spells (turn 192) The following skill became untrainable after a while: chaos spells (turn 40380) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 39412) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59886 Monster spawn increase reached its maximum at turn 119939 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 993652 The monster class that cannot be genocided was snake The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: original japanese lord (freq bonus 12) The monster species that spawned more often: exhilarative concentrative (freq bonus 10) The monster species that spawned more often: forest moogle (freq bonus 24) The monster species that spawned more often: tree fungus (freq bonus 6) The monster species that spawned more often: chaotic laser (freq bonus 9) The monster species that spawned more often: deadly frost (freq bonus 14) The monster species that spawned more often: blending titanothere (freq bonus 27) The monster species that spawned more often: eye of the deep (freq bonus 14) The monster species that spawned more often: Sarah (freq bonus 4) The monster species that spawned more often: angbander (freq bonus 7) The monster species that spawned more often: baby purple dragon (freq bonus 6) The monster species that spawned more often: rod permamimic (freq bonus 24) The monster species that spawned more often: silver spore (freq bonus 8) The monster species that spawned more often: trisect liberationist (freq bonus 8) The monster species that spawned more often: force leprechaun (freq bonus 48) The monster species that spawned more often: march prowar (freq bonus 7) The monster species that spawned more often: onanocter 2b (freq bonus 18) The monster species that spawned more often: addling doc (freq bonus 60) The monster species that spawned more often: beige spore (freq bonus 14) The monster species that spawned more often: large ferret (freq bonus 18) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster species that never randomly spawned: skater girl The monster species that never randomly spawned: variag The monster species that never randomly spawned: noyel horse The monster species that never randomly spawned: Oona The monster species that never randomly spawned: pedestrianism response The monster species that never randomly spawned: embanked smorgasbord The monster species that never randomly spawned: Paul The monster species that never randomly spawned: mischievous moss The monster species that never randomly spawned: psi laser The monster species that never randomly spawned: Birth The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 17) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 24) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 25) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 18) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 26) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 10) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 11) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 4) Trap randomization happened for 1 in 470 traps Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (musical helmet) * skullcap (dark helmet) * flack helmet (narrow helmet) * crystal helm (eternal helmet) * mining helm (radio helmet) * field helm (celtic helmet) * helm of safeguard stone (rubynus helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (transparent gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (living boots) * boots of safeguard (nature boots) Scrolls scroll of healing (FIXED AND FINISHED) scroll of mana (COVERED VILE DISAPPER) scroll of phase door (TOO FEKKING GOOD) scroll of standard id (IAZNAB) scroll of cure (PLAY DOT POKEMONSHOWDOWN DOT COM) * scroll of extra healing (TRUE RISE BY STRANGE SMELL) * scroll of greater mana restoration (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.