Leeroy, lawful female roommate Jester ----- ---------- |@.............| |@.............| |.........J....| ---------------- [Leeroy the Little Fool] St5 Dx7 Co8 In9 Wi9 Ch7 JesRooFemLaw Dlvl:1 $0 HP14(14) Pw4(4) AC6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female roommate Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The dunce cap glows black for a moment. You feel giddy. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (roommate jester called Leeroy, on a staircase) Accessing Pokedex entry for jester... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 5. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Autopickup: ON, for all objects. What do you want to eat? [vwx or ?*] Never mind. # rubber hose - This is a weapon. Color: brown. Material: plastic. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The law inforcement officers like to use this whip-type weapon, but you're probably better off using a real weapon if you don't want to die horribly. # (2x) om: unknown extended command. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 326 Potion identification only worked 3 times out of 30 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 51 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 94% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 62) The following skill became untrainable if you tried to train it too early: lightsaber (turn 200) The following skill became untrainable after a while: bare-handed combat (turn 28462) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 48682) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 107797 Monster spawn increase reached its maximum at turn 328642 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 944452 The monster class that cannot be genocided was troll The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: reinvestigation knighted (freq bonus 24) The monster species that spawned more often: horse (freq bonus 6) The monster species that spawned more often: large racoon dog (freq bonus 12) The monster species that spawned more often: unthinkingly refocussed (freq bonus 8) The monster species that spawned more often: disenchanter fungus (freq bonus 40) The monster species that spawned more often: federating haughtiest (freq bonus 42) The monster species that spawned more often: concavity antipole (freq bonus 20) The monster species that spawned more often: queevolt (freq bonus 18) The monster species that spawned more often: cantoned blunge (freq bonus 12) The monster species that spawned more often: giant praying mantis (freq bonus 40) The monster species that spawned more often: nightly colony (freq bonus 12) The monster species that spawned more often: indigo force fungus (freq bonus 24) The monster species that spawned more often: lightning child (freq bonus 36) The monster species that spawned more often: wiggled osteotome (freq bonus 16) The monster species that spawned more often: hemophage (freq bonus 3) The monster species that spawned more often: agent black fungus (freq bonus 5) The monster species that spawned more often: freezer nymph (freq bonus 12) The monster species that spawned more often: icy draconian (freq bonus 9) The monster species that spawned more often: prick mold (freq bonus 12) The monster species that spawned more often: dim patch (freq bonus 36) The monster trait that was more common: monsters that make orc sounds (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster species that never randomly spawned: amnesia ghost The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: serpent man of Yoth The monster species that never randomly spawned: parlance demeriting The monster species that never randomly spawned: fiberglass insulation golem The monster species that never randomly spawned: Roy The monster species that never randomly spawned: group platypus The monster species that never randomly spawned: flying bunch of counterfeit cash The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: real cold hound The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 188) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 3) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 12) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 1) Trap randomization happened for 1 in 9 traps Next attribute increase check would have come at turn 692 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% b - psybeam 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (fencing gloves) Scrolls scroll of healing (QUICKER USED THE STUNT OF ELF) scroll of mana (SOO BAWLZ) scroll of phase door (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of standard id (WAMUU) scroll of cure (RECOVER BY SMEEL) * scroll of extra healing (YOU ARE DOOMED) * scroll of greater mana restoration (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) Spellbooks spellbook of magic missile (natural) spellbook of psybeam (woodcut) Gems touchstone (gray) cyan stone (teal) vivianite stone (blue) worthless piece of orange glass (orange) worthless piece of teal glass (teal) halite stone (white) worthless piece of green glass (green) worthless piece of red glass (red) worthless piece of cyan glass (cyan) malachite (green) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jester... Youescaped from the dungeon with 3400 points, Since you escaped early, the score list will not be checked.