Leeroy, lawful male redguardian Thalmor ---- ---- --- --..| |..---.--- ....| --......*.| ....-- ---....--...-- -.. ..---- --.....----...--|.--.....| |......-- |....--.-|....- ----....---........|....| -- --....|......--....- ..| - .- ----...---...------..-- ...| ...| |`....*.| |...| --..|-- ......... -----.--..--- ---.- --.|.-----........| ------G--.....|---- |. |..............- |>.%.G@...----- |.. --......------ | -..-------- |.. |.....[| -.... --.. --.|.|.--- - ....... -. ----|%^...| ---...... . |..---- --.--.- -- |<.| --- -- |..| ---- [Leeroy the Heretic Hunter] St9 Dx13 Co13 In13 Wi14 Ch11 ThaRedMalLaw Min:5 $3408 HP-6(109) Pw49(49) AC4 Exp7 T2385 Sat Latest messages [-6 -> 22] The group gnome lord hits you! [-4 -> 18] Warning: HP low! You hit the group gnome lord. You miss the group gnome lord. The deep gnome digger hits you! [-7 -> 11] Warning: HP low! The group gnome lord hits you! You hear the howling of the CwnAnnwn... [-1 -> 10] Warning: HP low! You hit the group gnome lord! You miss the group gnome lord. The deep gnome digger hits you! [-9 -> 2] Warning: HP low! The group gnome lord hits you! You die... Your inventory Weapons a - an uncursed +1 elven broadsword (wielded in other hand) {30} c - an uncursed +1 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} q - the uncursed +2 scimitar named The Top Secret Course {16} r - an uncursed +2 club {12} C - an uncursed +0 rocket launcher {250} G - an uncursed +0 rocket launcher {250} I - an uncursed +0 shotgun {15} J - an uncursed +1 long sword (weapon in hand) {16} K - an uncursed +0 grenade launcher {25} L - an uncursed +0 auto shotgun {24} M - an uncursed +0 rocket launcher {250} U - an uncursed +0 short sword {12} Armor b - a cursed +0 enchanted (of Team Nastytrap) elven mithril-coat (being worn) {60} l - the uncursed thoroughly burnt +0 studded leather armor named Scaleron {80} n - an uncursed +0 shield {50} R - an uncursed +0 banded mail {160} Comestibles v - 2 blessed bananas {0} S - an uncursed tripe ration {0} T - an uncursed egg {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 4 uncursed scrolls of standard id {0} k - an uncursed scroll of sleep {0} m - a heavily cursed finalized scroll of identify {0} V - an uncursed scroll of identify {0} Spellbooks j - an uncursed spellbook of cause fear (4:1) {0} A - an uncursed spellbook of resist poison (0:2) {0} Potions t - an uncursed finalized potion of clairvoyance {0} w - an uncursed finalized potion of ESP {0} y - an uncursed potion of confusion {0} Rings x - an uncursed ring of slow digestion {0} Wands P - an uncursed wand of striking (0:6) {0} Gems o - 10 uncursed +4 rocks {0} O - 11 uncursed +0 rocks named Trolled by the RNG {0} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 21 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 98% Ring drop chance was reduced to 79% Wand drop chance was reduced to 71% Armor drop chance was reduced to 83% Tool drop chance was reduced to 91% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: javelin (turn 15) The following skill became untrainable if you tried to train it too early: general combat (turn 330) You had blown your chance of training the general combat skill The following skill became untrainable after a while: attack spells (turn 19170) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 29618) Heavy curses were more common by 36% Number of artifacts generated was 3 Number of fake artifacts generated was 3 Monster spawn increase started at turn 36940 Monster spawn increase reached its maximum at turn 92560 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 6896734 The monster class that cannot be genocided was ghost The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: sotted concordantly (freq bonus 16) The monster species that spawned more often: giant blue jellyfish (freq bonus 28) The monster species that spawned more often: ancient black dragon (freq bonus 16) The monster species that spawned more often: sue wort (freq bonus 8) The monster species that spawned more often: plunk seducing (freq bonus 12) The monster species that spawned more often: bandersnatch (freq bonus 4) The monster species that spawned more often: mininaga (freq bonus 8) The monster species that spawned more often: Lord of the Foocubi (freq bonus 24) The monster species that spawned more often: salamander shaman (freq bonus 10) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 12) The monster species that spawned more often: chaos sorceror (freq bonus 8) The monster species that spawned more often: mumak (freq bonus 15) The monster species that spawned more often: dark lancer (freq bonus 9) The monster species that spawned more often: bleeding bulb (freq bonus 6) The monster species that spawned more often: tentacled mermaid (freq bonus 6) The monster species that spawned more often: yellow mewlip (freq bonus 20) The monster species that spawned more often: steam zombie (freq bonus 8) The monster species that spawned more often: negator (freq bonus 18) The monster species that spawned more often: undead warrior (freq bonus 56) The monster species that spawned more often: master psychic dragon (freq bonus 15) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster species that never randomly spawned: dark figure The monster species that never randomly spawned: ultramarine growth The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: petit mimic The monster species that never randomly spawned: Detective Katcher The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: black and white stalk The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: join xorn The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 20) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 18) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 16) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 6) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 68) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 19) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 20) Trap randomization happened for 1 in 418 traps Next attribute increase check would have come at turn 3586 Strength training was 46 Dexterity training was 32 Wisdom training was 4 Constitution training was 26 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had the following problem: Monsters are moving faster. (0) You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 2678 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 90% 77% b - resist poison 1 protect 55% 88% Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) dazzle 3X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (bug-tracking helmet) * skullcap (winged helmet) * flack helmet (transversal helmet) * crystal helm (plumed helmet) * mining helm (radio helmet) * field helm (masked helmet) * helm of safeguard (breath control helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (riding gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (sexy heels) * boots of safeguard (jungle boots) Scrolls scroll of healing (ADD STRENGTHS DIVIDE EVENLY) scroll of mana (THE NETHACK DEVTEAM IS NOT DEAD) scroll of phase door (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of standard id (HCALIEN WOUWOU) scroll of cure (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of extra healing (AUTOEXEC BAT) * scroll of greater mana restoration (PHCHYAR PA CHA MILCHITHER) scroll of sleep (BUGNOSE) scroll of identify (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) Spellbooks spellbook of cause fear (powered) spellbook of resist poison (korean) Potions potion of clairvoyance (brown oolong tea) potion of ESP (dangerous) potion of confusion (cherry-blossom) Rings ring of slow digestion (scarab) Wands wand of striking (belled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 11 times You eaten meat 11 times You were an atheist You never prayed to the gods You hit with a wielded weapon 87 times You killed 48 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (39 of 160) two-weapon combat [Basic] (max Expert) (27 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (57 of 160) long sword [Basic] (max Expert) (33 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...