Leeroy, lawful male redguardian Thalmor ------#,---------------- |.....,,|..............| |<...|#,|........%.....| |.....,,|..............| #....|,,|..............| --.---,,|..............| # ,,I|..............| # #,,|II............. #,,|@.............| #,,%I.............| #,|..............| #,|.)............| ---------------- [Leeroy the Heretic Hunter] St16 Dx12 Co10 In10 Wi10 Ch10 ThaRedMalLaw Dlvl:4 $448 HP-2(77) Pw55(55) AC5 Exp6 T1693 Hun Par Bli Latest messages Warning: HP low! You hear a mumbled curse. It claws you! [-1 -> 11] Warning: HP low! It claws you! You hear the howling of the CwnAnnwn... [-4 -> 7] Warning: HP low! Your elven mithril-coat deflects its attack. It claws you! It bites you! [-2 -> 5] Warning: HP low! It bites you! [-1 -> 4] Warning: HP low! You hear a mumbled curse. (2x) It claws you! You die... Your inventory Amulets K - an uncursed amulet versus stone {0} Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} k - 3 uncursed +0 knives {6} o - a * uncursed +1 droven bolt {0} p - an uncursed +0 rapier {12} q - 3 uncursed +0 orcish spears {36} r - a blessed +0 two-handed sword {60} y - an uncursed +0 scimitar {16} z - an uncursed +0 orcish dagger {4} A - a blessed +0 orcish dagger {4} F - 59 uncursed +0 darts (in quiver) {1} G - an uncursed +0 mace {12} M - an uncursed +0 orcish bow {12} N - a blessed +0 bec de corbin {40} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} x - an uncursed +0 orcish helm {12} D - an uncursed +0 Hawaiian shirt {2} I - a blessed +0 banded mail {160} O - a ! uncursed +0 poisonous cloak {4} Comestibles w - an uncursed tin of lichen {0} B - an uncursed tripe ration {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} n - an uncursed finalized scroll of magic mapping {0} s - an uncursed scroll of identify {0} u - a heavily cursed scroll of enchant weapon {0} L - an uncursed scroll of gain mana {0} Spellbooks v - an uncursed spellbook of cure hallucination (0:3) {0} Potions C - a blessed finalized potion of extra healing {0} E - a blessed potion of object detection {0} H - an uncursed potion of healing {0} Tools m - an uncursed large box {500} Contents of the large box: an uncursed scroll of blank paper {0} a * heavily cursed amulet of change {0} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 73% Wand drop chance was reduced to 36% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 93% Food drop chance was reduced to 91% Monster death drops spawned with only 77% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: polymorphing (turn 33) The following skill became untrainable if you tried to train it too early: techniques (turn 143) The following skill became untrainable after a while: flail (turn 13424) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 36091) Heavy curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38857 Monster spawn increase reached its maximum at turn 233437 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 165371607 The monster class that cannot be genocided was major demon The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: mantidraconian (freq bonus 24) The monster species that spawned more often: law drake (freq bonus 14) The monster species that spawned more often: disembarkation playwright (freq bonus 24) The monster species that spawned more often: goggled incompatibly sleet (freq bonus 10) The monster species that spawned more often: breakoff growth (freq bonus 32) The monster species that spawned more often: attempter anaesthetized scabbiest (freq bonus 10) The monster species that spawned more often: wandkeeper (freq bonus 13) The monster species that spawned more often: demilich (freq bonus 80) The monster species that spawned more often: formatting daemon (freq bonus 21) The monster species that spawned more often: espeon (freq bonus 8) The monster species that spawned more often: butcher (freq bonus 40) The monster species that spawned more often: pheasant (freq bonus 21) The monster species that spawned more often: unvoiced transported (freq bonus 54) The monster species that spawned more often: The Borshin (freq bonus 24) The monster species that spawned more often: dune beast (freq bonus 24) The monster species that spawned more often: verina (freq bonus 8) The monster species that spawned more often: servant of Glaaki (freq bonus 54) The monster species that spawned more often: wailer spirit (freq bonus 18) The monster species that spawned more often: lucky transfixt (freq bonus 12) The monster species that spawned more often: vulpix (freq bonus 14) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 7) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster species that never randomly spawned: Ryouga Hibiki The monster species that never randomly spawned: notable mushroom The monster species that never randomly spawned: original mumak The monster species that never randomly spawned: purple pudding The monster species that never randomly spawned: abominator elevate poohed The monster species that never randomly spawned: Theresa Flauschebueschel May The monster species that never randomly spawned: rock mole The monster species that never randomly spawned: bad clone The monster species that never randomly spawned: reputed balding The monster species that never randomly spawned: ancient silver dragon The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 4) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 22) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 14) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 38) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 11) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: footerer trap (freq bonus 2) Trap randomization happened for 1 in 544 traps Next attribute increase check would have come at turn 3668 Strength training was 7 Dexterity training was 19 Wisdom training was 11 Constitution training was 18 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-2) You were blinded (110) You had not decided on your sexuality yet You were prevented from having burnopathy (0) You saw invisible You had infravision You had 321 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 90% 93% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Amulets amulet versus stone (venomous) amulet of change (transitory) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (radio helmet) * skullcap (long-hair helmet) * flack helmet (deformed helmet) * crystal helm (bug-tracking helmet) * mining helm (middle-earth helmet) * field helm (mechanical helmet) * helm of safeguard (masked helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (warped gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (heap of shit boots) * boots of safeguard (jungle boots) poisonous cloak (ill cloak) Scrolls scroll of healing (DAIYEN FOOELS) scroll of mana (MORAL IS RISED WITH PRAS) scroll of phase door (RIFF8M WAVEFMT) scroll of standard id (HAHAHAHAHAHAHA) scroll of cure (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) * scroll of extra healing (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of greater mana restoration (FIRE BIRD BELLE) scroll of magic mapping (POWER IS GREATER THE BASE IS LESS) scroll of identify (PERFORATORUP AS SKY) scroll of enchant weapon (MIXING FUCK) scroll of gain mana (OWERED HITTING BY LOOK SOUP) scroll of blank paper (unlabeled) Spellbooks spellbook of cure hallucination (khaki) Potions potion of full healing (caramel) potion of paralysis (mineral) potion of extra healing (blood-colored) potion of object detection (greasy) potion of healing (endbringer) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 56 times You killed 47 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (76 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...