Leeroy, lawful male redguardian Thalmor ------------ --- |..@............ +.@............| |..............| ---------------- [Leeroy the Concordate Agent] St9 Dx9 Co6 In9 Wi4 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: slow digestion You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 35 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 46% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 16) The following skill became untrainable if you tried to train it too early: paddle (turn 272) The following skill became untrainable after a while: divination spells (turn 50955) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 11944) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70957 Monster spawn increase reached its maximum at turn 189870 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4346014 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rub monster (freq bonus 7) The monster species that spawned more often: fake wort (freq bonus 20) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 26) The monster species that spawned more often: parrot (freq bonus 11) The monster species that spawned more often: riffle exorcised ditty (freq bonus 96) The monster species that spawned more often: nether force patch (freq bonus 24) The monster species that spawned more often: exhaling earthly (freq bonus 40) The monster species that spawned more often: sleepyhead unhygienic marsupialize (freq bonus 16) The monster species that spawned more often: spirit (freq bonus 36) The monster species that spawned more often: animated sky-high heel (freq bonus 16) The monster species that spawned more often: invincible superman (freq bonus 120) The monster species that spawned more often: sludge mushroom (freq bonus 48) The monster species that spawned more often: antimatter force patch (freq bonus 24) The monster species that spawned more often: Professor Moriarty (freq bonus 66) The monster species that spawned more often: clairvoyant trove (freq bonus 9) The monster species that spawned more often: oversimplifying trooped penumbrae typo ruddily latitudinarian (freq bonus 27) The monster species that spawned more often: yorkshire terrier (freq bonus 72) The monster species that spawned more often: meme stalk (freq bonus 36) The monster species that spawned more often: medium generator (freq bonus 20) The monster species that spawned more often: super-old purple dragon (freq bonus 60) The monster species that spawned more often: etti ksorn (freq bonus 13) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 13) The monster species that never randomly spawned: gum jelly The monster species that never randomly spawned: radspider The monster species that never randomly spawned: toileted illicitly The monster species that never randomly spawned: storm naga The monster species that never randomly spawned: toothsome segregationist The monster species that never randomly spawned: seedier invoke teaspoon organophosphate The monster species that never randomly spawned: great crystal drake The monster species that never randomly spawned: ancient red dragon The monster species that never randomly spawned: nazi panther tank The monster species that never randomly spawned: noroela The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 95) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 13) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 4) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 108) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 70) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: footerer trap (freq bonus 12) Trap randomization happened for 1 in 794 traps Next attribute increase check would have come at turn 523 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (445) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (celtic helmet) * skullcap (black helmet) * flack helmet (water-pipe helmet) * crystal helm (dark helmet) * mining helm (anachrononononaut helmet) * field helm (brick helmet) * helm of safeguard (yellow helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (covered pair of gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (winter stilettos) * boots of safeguard (profiled boots) Scrolls scroll of healing (ANGEL WITH THE SAMPLE) scroll of mana (9H) scroll of phase door (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of standard id (SENIL LELLARAP) scroll of cure (AM PO COLVATIO) * scroll of extra healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of greater mana restoration (HIT SHIFTLY AND GHOS WHEN USED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.