Leeroy, lawful male redguardian Thalmor ---------- |...@@...| |........| .......... ---------- [Leeroy the Concordate Agent] St7 Dx8 Co9 In6 Wi7 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 56 Amulet identification only worked 15 times out of 61 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 41% Wand drop chance was reduced to 96% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body armor (turn 73) The following skill became untrainable if you tried to train it too early: implants (turn 708) The following skill became untrainable after a while: pick-axe (turn 19968) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 19564) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 20764 Monster spawn increase reached its maximum at turn 164599 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6002085 The monster class that cannot be genocided was wraith The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: gremlin deactivator (freq bonus 18) The monster species that spawned more often: early fly (freq bonus 21) The monster species that spawned more often: venetian fountainhead invaluably (freq bonus 28) The monster species that spawned more often: sharg (freq bonus 7) The monster species that spawned more often: piper vivifier (freq bonus 30) The monster species that spawned more often: aqueously estoppage buttonholed (freq bonus 12) The monster species that spawned more often: petty noise monster (freq bonus 24) The monster species that spawned more often: brown bulb (freq bonus 24) The monster species that spawned more often: polyvinyl subatomic (freq bonus 14) The monster species that spawned more often: weresexyleatherpump (freq bonus 18) The monster species that spawned more often: eldritch wort (freq bonus 14) The monster species that spawned more often: vodka drinker (freq bonus 36) The monster species that spawned more often: burning fern (freq bonus 12) The monster species that spawned more often: snaga sapper (freq bonus 10) The monster species that spawned more often: ebony grue (freq bonus 16) The monster species that spawned more often: ballistallion (freq bonus 30) The monster species that spawned more often: duddy chisel kraft (freq bonus 10) The monster species that spawned more often: loggier lengthy (freq bonus 21) The monster species that spawned more often: exploding greaseball (freq bonus 5) The monster species that spawned more often: dirty ray (freq bonus 12) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster species that never randomly spawned: auror The monster species that never randomly spawned: young adult boy The monster species that never randomly spawned: moon-spawn of Cthulhu The monster species that never randomly spawned: The Black Lady The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: bang gang guy The monster species that never randomly spawned: bomber buster The monster species that never randomly spawned: white worm The monster species that never randomly spawned: minimalist The monster species that never randomly spawned: beige patch The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 44) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 15) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 21) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 4) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 14) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 3) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: completely bad part trap (freq bonus 5) Trap randomization happened for 1 in 565 traps Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (black helmet) * skullcap (internet helmet) * flack helmet (tight helmet) * crystal helm (chain-aventailed helmet) * mining helm (deformed helmet) * field helm (golden helmet) * helm of safeguard (orange visored helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (flower gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (plateau boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of mana (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of phase door (GNOZAB) scroll of standard id (MANIC MINER) scroll of cure (SULKEMISAIKA) * scroll of extra healing (CHINTAI LOOKS LIKE A GIRL) * scroll of greater mana restoration (THE BUTTERFLY PROJECT IS A MIRACLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.