Leeroy, neutral male snakey Bloodseeker ------------ +........... |.........@- |..........| -----------# [Leeroy the Battlefield Newbie] St16 Dx15 Co13 In7 Wi4 Ch10 BloSnaMalNeu Dlvl:1 $0 HP23(23) Pw7(7) AC3 Exp1 T15 Latest messages You don't have that object. What do you want to take off? [b or ?*] You hear a door open. You finish taking off your boots. You can't go down here. Unknown command '^O'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to wear? [b or ?*] You are putting on a pair of combat stilettos. You finish your dressing maneuver. pair of combat stilettos - This is a piece of armor. Color: transparent. Material: dragonhide. Appearance: heeled boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This is a pair of high-heeled combat boots. Probably meant to be used by a kung-fu ninja woman or something like that. # You don't know any spells right now. # (2x) You can't go up here. # You don't have another special ability in your normal form! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 80% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 90% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: scimitar (turn 9) The following skill became untrainable if you tried to train it too early: sling (turn 99) The following skill became untrainable after a while: protection spells (turn 14522) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 13644) Sticky curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62261 Monster spawn increase reached its maximum at turn 176175 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 10691478 The monster class that cannot be genocided was lizard The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: midi sphere (freq bonus 3) The monster species that spawned more often: hidden warp patch (freq bonus 8) The monster species that spawned more often: bastardizing mailbag emissary (freq bonus 8) The monster species that spawned more often: hypnotic xorn (freq bonus 8) The monster species that spawned more often: flesh lancer (freq bonus 4) The monster species that spawned more often: cursing orb (freq bonus 12) The monster species that spawned more often: longhaired towrope (freq bonus 9) The monster species that spawned more often: society voucherable (freq bonus 9) The monster species that spawned more often: master mason (freq bonus 28) The monster species that spawned more often: petty plague bug (freq bonus 15) The monster species that spawned more often: genin (freq bonus 30) The monster species that spawned more often: wild hild (freq bonus 24) The monster species that spawned more often: amnesia stalk (freq bonus 8) The monster species that spawned more often: insalubrity urethra (freq bonus 10) The monster species that spawned more often: tar spore (freq bonus 16) The monster species that spawned more often: toxify overcrowded (freq bonus 12) The monster species that spawned more often: spikespider (freq bonus 84) The monster species that spawned more often: dagich (freq bonus 12) The monster species that spawned more often: cave lion (freq bonus 10) The monster species that spawned more often: cancellani (freq bonus 8) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: evil warp fungus The monster species that never randomly spawned: cursed mold The monster species that never randomly spawned: scandaled yawling The monster species that never randomly spawned: superbly lusty The monster species that never randomly spawned: sererrog The monster species that never randomly spawned: raging torrent The monster species that never randomly spawned: stinging insect The monster species that never randomly spawned: yellow mewlip The monster species that never randomly spawned: werewedgesandal The monster species that never randomly spawned: Keystone Detective The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 10) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 11) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 14) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 2) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 98) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 2) Trap randomization happened for 1 in 427 traps Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were warned You had infravision You had 1486 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Liebea Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (539) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of healing (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of phase door (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of cure (ELF GRANDFATHER RESEARCH LAB) * scroll of extra healing (YASDORIAN COLLECTS ALL THE TROPHIES) * scroll of greater mana restoration (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Wands wand of fire (spiked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points,