Leeroy, lawful male redguardian Thalmor .... ..@. .FZM ##[ ... ..<. .[.% .... [Leeroy the Heretic Hunter] St15 Dx14 Co12 In11 Wi3 Ch9 ThaRedMalLaw Min:5 $72 HP0(84) Pw47(47) AC0 Exp7 T2639 Latest messages Your elven mithril-coat deflects the cat zombie's attack. (2x) What do you want to read? [efghi or ?*] Never mind. Pick an object. F a fungus or mold (moldy wort, in snow) (base level 16) Accessing Pokedex entry for moldy wort... Base statistics of this monster type: Base level = 16, difficulty = 19, AC = 2, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 3). Uncommon (by factor 5). Uncommon (by factor 10). Resists petrification. Conveys petrification resistance. Genocidable, breathless, amphibious, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 4d4, passive - withers items 4d4, touches - withers items 4d4, ranged thorns - withers items The cat zombie misses. The ultra-worm bites you! You feel that monsters are aware of your presence. You hear the howling of the CwnAnnwn... [-5 -> 6] Warning: HP low! Your elven mithril-coat deflects the ultra-worm's attack. The cat zombie misses. Your elven mithril-coat deflects the cat zombie's attack. The cat zombie bites you! [-4 -> 2] Warning: HP low! The ultra-worm bites you! You feel that monsters are aware of your presence. You die... Your inventory Weapons # - a blessed +4 crossbow bolt {0} a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 battle staff {16} p - 21 uncursed +0 ya {0} r - 59 uncursed +0 shuriken {1} t - 3 cursed -1 arrows {0} v - 21 uncursed +0 arrows {0} z - an uncursed +2 bow {12} C - an uncursed +0 dagger {4} G - 35 uncursed +0 darts {1} I - a blessed +0 dart {0} J - the cursed -1 shotgun named Sentinal Angle {15} K - a cursed -2 dwarvish short sword {12} L - an uncursed +0 axe {24} O - a blessed +0 spear {12} P - an uncursed +0 bow {12} Q - 15 blessed +1 arrows {0} R - an uncursed +0 broadsword (wielded in other hand) {30} S - an uncursed +0 elven dagger {4} X - a cursed -1 aklys {7} Y - 69 uncursed +0 crossbow bolts {1} Armor b - a blessed +2 elven mithril-coat (being worn) {60} m - an uncursed +0 dwarvish cloak {4} q - an uncursed +0 pair of iron shoes {20} u - an uncursed +0 pair of leather gloves (being worn) {4} w - an uncursed +0 straw hat {3} x - a cursed rotted +0 enchanted (of Team Nastytrap) pair of kicking boots (being worn) {8} A - an uncursed +0 elven mithril-coat {60} D - an uncursed +0 dwarvish cloak {4} E - an uncursed +0 pair of iron shoes {20} M - an uncursed +0 pair of iron shoes {20} N - an uncursed +0 dwarvish roundshield {40} T - an uncursed +0 enchanted (of see invisible) dunce cap {2} V - an uncursed +0 dwarvish cloak {4} W - an uncursed +0 enchanted (of burning) pair of iron shoes {20} Comestibles # - 4 uncursed cream pies {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Potions y - a blessed potion of speed {0} F - an uncursed finalized potion of confusion {0} Wands o - an uncursed wand of polymorph (0:8) {0} B - an uncursed wand of digging (5:5) {0} Tools k - a cursed beartrap {20} l - a * uncursed bottle {1} n - 2 uncursed wax candle (2000)'s {0} s - a cursed -2 pick-axe {32} H - a * cursed bottle {1} U - a cursed beartrap {20} Gems Z - 2 uncursed +0 worthless pieces of violet glass {2} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 89% Potion drop chance was reduced to 93% Armor drop chance was reduced to 68% Tool drop chance was reduced to 87% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: mace (turn 20) The following skill became untrainable if you tried to train it too early: riding (turn 1100) The following skill became untrainable after a while: enchantment spells (turn 74110) The following skill couldn't be trained before a certain turn number is reached: axe (turn 54188) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 37087 Monster spawn increase reached its maximum at turn 269492 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 957645 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: brown bear (freq bonus 16) The monster species that spawned more often: decoding tatting (freq bonus 18) The monster species that spawned more often: augurer (freq bonus 8) The monster species that spawned more often: aquatic kobold (freq bonus 18) The monster species that spawned more often: weeping fishing rod (freq bonus 4) The monster species that spawned more often: Dr. Ramov (freq bonus 14) The monster species that spawned more often: canvaslike shyly insulation (freq bonus 6) The monster species that spawned more often: continue rialto (freq bonus 20) The monster species that spawned more often: equalization whence ordainment (freq bonus 4) The monster species that spawned more often: shade monster (freq bonus 21) The monster species that spawned more often: blood imp (freq bonus 30) The monster species that spawned more often: splintered ufo part (freq bonus 5) The monster species that spawned more often: trematode dirtied (freq bonus 36) The monster species that spawned more often: ghoulish soul (freq bonus 3) The monster species that spawned more often: ebony warp fungus (freq bonus 10) The monster species that spawned more often: undead augurer (freq bonus 16) The monster species that spawned more often: color changer (freq bonus 32) The monster species that spawned more often: tentacruel (freq bonus 6) The monster species that spawned more often: enshroud enraptured (freq bonus 8) The monster species that spawned more often: APEC Worker (freq bonus 9) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 8) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 16) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: amulet of change The monster species that never randomly spawned: posturer vole connecticut shuffled The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: electro lich The monster species that never randomly spawned: abnormal prostitute The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: frequently underestimate The monster species that never randomly spawned: undead growth The monster species that never randomly spawned: blood knight The monster species that never randomly spawned: decayed patch The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 18) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 3) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 401) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 15) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 5) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 108) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 7) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 28) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: premature death trap (freq bonus 1) Trap randomization happened for 1 in 218 traps Next attribute increase check would have come at turn 5456 Strength training was 13 Dexterity training was 15 Wisdom training was 16 Constitution training was 42 Your sanity was 381 You were sleep resistant You were poison resistant You were immune to sickness You had the following problem: You often can't choose which spell you want to cast. (0) You were heterosexual You were prevented from having fire resistance (0) You saw invisible You had infravision You had 1428 points of nutrition remaining You aggravated monsters You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Not Ready(1803) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (spinning helmet) * skullcap (kitchen hat) * flack helmet (internet helmet) * crystal helm (less helmet) * mining helm (grimace helmet) * field helm (precious helmet) * helm of safeguard (scuba helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (rayductnay gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (lolita boots) * boots of safeguard (jade boots) kicking boots (thick-soled boots) dunce cap (conical hat) Scrolls scroll of healing (MIMIMIMIMIMIMIMIMIMIMI) scroll of mana (SEXI NOTGAY GAYPOD) scroll of phase door (MOVE RISED SLOW) scroll of standard id (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of cure (THE AMY HER ROOMMATE IS VERY WING TUFTED) * scroll of extra healing (TOUCH ELF MAYBE BURN) * scroll of greater mana restoration (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of message (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of earth (DYNAHACK BOOTLEGACY) scroll of identify (TOBYFOXHACK NETTALE) scroll called gold detection (SWEETHEART BUNDLE) scroll of enchant weapon (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) Potions potion of healing (roast mate) potion of speed (caramel) potion of confusion (elder flower) Wands wand of polymorph (jelly) wand of digging (flesh) Tools wax candle (candle) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: (to the mines) The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 11 times You eaten meat 11 times You were an atheist You never prayed to the gods You hit with a wielded weapon 92 times You killed 68 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (31 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (28 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (29 of 160) two-weapon combat [Basic] (max Expert) (41 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (86 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...