Leeroy, lawful male redguardian Thalmor -------- |..r...| -@.....| |.@....| -------- [Leeroy the Concordate Agent] St7 Dx9 Co10 In9 Wi7 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 19% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 57% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 80% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 6) The following skill became untrainable if you tried to train it too early: long sword (turn 200) The following skill became untrainable after a while: mace (turn 30136) The following skill couldn't be trained before a certain turn number is reached: mace (turn 22678) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53920 Monster spawn increase reached its maximum at turn 370720 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1043410 The monster class that cannot be genocided was troll The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: runoff growth (freq bonus 8) The monster species that spawned more often: hidden energy vortex (freq bonus 16) The monster species that spawned more often: bright violet mushroom (freq bonus 12) The monster species that spawned more often: evasive recluse spider (freq bonus 8) The monster species that spawned more often: yellow force patch (freq bonus 12) The monster species that spawned more often: wormwood (freq bonus 9) The monster species that spawned more often: albedo holistically (freq bonus 15) The monster species that spawned more often: maligner drawdown (freq bonus 8) The monster species that spawned more often: grandmaster lich (freq bonus 8) The monster species that spawned more often: pisaca (freq bonus 20) The monster species that spawned more often: stone statue (freq bonus 18) The monster species that spawned more often: doom knight (freq bonus 16) The monster species that spawned more often: knife robber (freq bonus 24) The monster species that spawned more often: frozen tiger cub (freq bonus 32) The monster species that spawned more often: obfuscation silex (freq bonus 12) The monster species that spawned more often: sow-stupid father that is really batshit crazy (freq bonus 12) The monster species that spawned more often: labyrinth trapper (freq bonus 6) The monster species that spawned more often: giant spider (freq bonus 9) The monster species that spawned more often: vile sewer pygmy (freq bonus 12) The monster species that spawned more often: enemy cube jelly (freq bonus 18) The monster trait that was more common: monsters of gigantic size (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 16) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster species that never randomly spawned: petrography liquoring The monster species that never randomly spawned: downfall turret The monster species that never randomly spawned: lizardman The monster species that never randomly spawned: platinum patch The monster species that never randomly spawned: aggravated star The monster species that never randomly spawned: island growth The monster species that never randomly spawned: real fungus The monster species that never randomly spawned: sawing flew The monster species that never randomly spawned: static queevolt The monster species that never randomly spawned: foul mimic The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 16) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 7) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 12) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 2) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 4) Trap randomization happened for 1 in 413 traps Next attribute increase check would have come at turn 830 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (chain-aventailed helmet) * skullcap (tasseled helmet) * flack helmet (covered helmet) * crystal helm (netradiation helmet) * mining helm (organic helmet) * field helm stone (rubynus helmet) * helm of safeguard (crested helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (runic gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (battle boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (BOOBIE BLITZ) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (ERHEBOLUNGSFAHRT) scroll of standard id (LIVING SALT SHAKER) scroll of cure (REUTHRA ENROUCH ZERPHRECH) * scroll of extra healing (ROBBER BUS) * scroll of greater mana restoration (TOIL AND TROUBLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.