Leeroy, lawful male redguardian Thalmor ------------------ ..........#......| |....$...........| |.......@@.......| |................| |.......#........+ |....... ........| -------- --------- [Leeroy the Concordate Agent] St11 Dx15 Co8 In9 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: flying You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Musable item generation frequency had a negative bias of 82% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 96% Food drop chance was reduced to 81% Monster death drops spawned with only 89% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: implants (turn 8) The following skill became untrainable if you tried to train it too early: polymorphing (turn 225) The following skill became untrainable after a while: elemental spells (turn 24851) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 59744) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22881 Monster spawn increase reached its maximum at turn 107189 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3368736 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: specialized forage declaring (freq bonus 12) The monster species that spawned more often: wraith (freq bonus 6) The monster species that spawned more often: efreet merchant (freq bonus 3) The monster species that spawned more often: mindflay wraith (freq bonus 24) The monster species that spawned more often: conscious colony (freq bonus 42) The monster species that spawned more often: electromagnetic spirit (freq bonus 8) The monster species that spawned more often: chemical force patch (freq bonus 8) The monster species that spawned more often: vacuum warp patch (freq bonus 5) The monster species that spawned more often: ultimate twen (freq bonus 12) The monster species that spawned more often: werenaga (freq bonus 16) The monster species that spawned more often: misdiagnosed slyly redder (freq bonus 36) The monster species that spawned more often: blue-green force fungus (freq bonus 18) The monster species that spawned more often: soul killer shaman (freq bonus 24) The monster species that spawned more often: soft boiled eggman (freq bonus 21) The monster species that spawned more often: sledged somalia (freq bonus 3) The monster species that spawned more often: demon sprite (freq bonus 16) The monster species that spawned more often: mind flayer mummy (freq bonus 12) The monster species that spawned more often: steel zombie (freq bonus 16) The monster species that spawned more often: contamination stalk (freq bonus 12) The monster species that spawned more often: creosote quebec (freq bonus 48) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: sue colony The monster species that never randomly spawned: cheese mushroom The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: green killer tomato The monster species that never randomly spawned: sliced crusting mechanic palmed The monster species that never randomly spawned: sepia wort The monster species that never randomly spawned: egalitarianism receipting The monster species that never randomly spawned: skilful salvably saddlebow The monster species that never randomly spawned: rattle devil The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 8) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 16) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 9) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: quaversal helmet (transversal helmet) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 5) Trap randomization happened for 1 in 542 traps Next attribute increase check would have come at turn 748 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (665) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (grimace helmet) * skullcap (spired helmet) * flack helmet (strip bandana) * crystal helm (internet helmet) * mining helm (narrow helmet) * field helm (mechanical helmet) * helm of safeguard (dream helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (vampiric gloves) * commander gloves (gameble gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (roman sandals) * boots of safeguard (femmy boots) Scrolls scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of phase door (SEE YA CUNT) scroll of standard id (ON TIMON TIME ON TIME) scroll of cure (SUN FALL FROM SKY) * scroll of extra healing (BLOW FLOWER VIOLENT AROUND) * scroll of greater mana restoration (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.